using Unity.XR.CoreUtils; namespace UnityEngine.XR.Interaction.Toolkit.Utilities { /// /// Provides utility functions for locomotion of the XR Origin. /// public static class LocomotionUtility { /// /// Gets the world space position of the projection of the camera position onto the XZ plane of the XR Origin. /// This should generally be treated as the "user" position for the purposes of locomotion to a /// destination position. /// /// The XR Origin. /// /// Returns the world space position of the projection of the camera position onto the XZ plane of the XR Origin. /// public static Vector3 GetCameraFloorWorldPosition(this XROrigin xrOrigin) { var cameraInOriginSpacePos = xrOrigin.CameraInOriginSpacePos; var cameraFloorInOriginSpacePos = new Vector3(cameraInOriginSpacePos.x, 0f, cameraInOriginSpacePos.z); return xrOrigin.Origin.transform.TransformPoint(cameraFloorInOriginSpacePos); } } }