using System;
namespace UnityEngine.XR.Interaction.Toolkit.UI
{
public partial class XRUIInputModule
{
///
/// The maximum distance to ray cast with tracked devices to find hit objects.
///
///
/// maxRaycastDistance has been deprecated. Its value was unused, calling this property is unnecessary and should be removed.
///
[Obsolete("maxRaycastDistance has been deprecated. Its value was unused, calling this property is unnecessary and should be removed.", true)]
public float maxRaycastDistance
{
get => default;
set => _ = value;
}
}
}