using System; namespace UnityEngine.XR.Interaction.Toolkit.UI { public partial struct TrackedDeviceModel { /// /// The maximum distance to ray cast to check for UI. /// /// /// maxRaycastDistance has been deprecated. Its value was unused, calling this property is unnecessary and should be removed. /// [Obsolete("maxRaycastDistance has been deprecated. Its value was unused, calling this property is unnecessary and should be removed.", true)] public float maxRaycastDistance { get => default; set => _ = value; } } }