using Unity.XR.CoreUtils;
namespace UnityEngine.XR.Interaction.Toolkit.Locomotion
{
///
/// Interface for a transformation that can be applied to an , using the user's body
/// as a frame of reference.
///
///
///
public interface IXRBodyTransformation
{
///
/// Performs the transformation on the given body.
///
/// The body whose to transform.
void Apply(XRMovableBody body);
}
}