namespace UnityEngine.XR.Interaction.Toolkit.Inputs.Simulation.Hands { struct XRSimulatedHandState { public Vector3 position { get; set; } public Quaternion rotation { get; set; } public Vector3 euler { get; set; } public bool isTracked { get; set; } public HandExpressionName expressionName { get; set; } /// /// Resets the value of all fields to default or the identity rotation. /// public void Reset() { position = default; rotation = Quaternion.identity; euler = default; isTracked = false; expressionName = HandExpressionName.Default; } } }