namespace UnityEngine.XR.Interaction.Toolkit.Inputs.Haptics { /// /// An interface that allows for sending haptic impulses to a channel on a device. /// /// /// public interface IXRHapticImpulseChannel { /// /// Sends a haptic impulse on the device if it supports sending a haptic impulse. /// /// The desired motor amplitude that should be within a [0-1] range. /// The desired duration of the impulse in seconds. /// The desired frequency of the impulse in Hz. A value of 0 means to use the default frequency of the device. /// Returns if successful. Otherwise, returns . /// /// This method considers sending the haptic impulse a success (and thus returns ) /// if the haptic impulse was successfully sent to the device even if frequency is ignored or not supported by the device. ///
/// Frequency is currently only functional when the OpenXR Plugin (com.unity.xr.openxr) package is installed /// and the input action is using an input binding to a Haptic Control. ///
bool SendHapticImpulse(float amplitude, float duration, float frequency = 0f); } }