//----------------------------------------------------------------------- // // // Copyright 2018 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // //----------------------------------------------------------------------- // Modifications copyright © 2020 Unity Technologies ApS #if AR_FOUNDATION_PRESENT || PACKAGE_DOCS_GENERATION using System; using UnityEngine; namespace UnityEngine.XR.Interaction.Toolkit.AR { /// /// Gesture Recognizer for when the user performs a two-finger pinch motion on the touch screen. /// /// public class PinchGestureRecognizer : GestureRecognizer { /// /// Distance in inches a user's touch gap can drift from the start position /// before the pinch gesture is interpreted as started. /// public float slopInches { get; set; } = 0.05f; /// /// Threshold angle of motion of a user's touches used when determining /// if the pinch gesture is able to start. /// public float slopMotionDirectionDegrees { get; set; } = 30f; // Preallocate delegates to avoid GC Alloc that would happen in TryCreateGestures readonly Func m_CreateEnhancedGesture; readonly Func m_CreateGestureFunction; readonly Action m_ReinitializeEnhancedGesture; readonly Action m_ReinitializeGestureFunction; /// /// Initializes and returns an instance of . /// public PinchGestureRecognizer() { m_CreateEnhancedGesture = CreateEnhancedGesture; m_CreateGestureFunction = CreateGesture; m_ReinitializeEnhancedGesture = ReinitializeEnhancedGesture; m_ReinitializeGestureFunction = ReinitializeGesture; } /// /// Creates a Pinch gesture with the given touches. /// /// The first touch that started this gesture. /// The second touch that started this gesture. /// The created Pinch gesture. PinchGesture CreateGesture(Touch touch1, Touch touch2) { return new PinchGesture(this, touch1, touch2); } static void ReinitializeGesture(PinchGesture gesture, Touch touch1, Touch touch2) { gesture.Reinitialize(touch1, touch2); } /// /// Creates a Pinch gesture with the given touches. /// /// The first touch that started this gesture. /// The second touch that started this gesture. /// The created Pinch gesture. PinchGesture CreateEnhancedGesture(InputSystem.EnhancedTouch.Touch touch1, InputSystem.EnhancedTouch.Touch touch2) { return new PinchGesture(this, touch1, touch2); } static void ReinitializeEnhancedGesture(PinchGesture gesture, InputSystem.EnhancedTouch.Touch touch1, InputSystem.EnhancedTouch.Touch touch2) { gesture.Reinitialize(touch1, touch2); } /// protected override void TryCreateGestures() { if (GestureTouchesUtility.touchInputSource == GestureTouchesUtility.TouchInputSource.Enhanced) TryCreateTwoFingerGestureOnTouchBegan(m_CreateEnhancedGesture, m_ReinitializeEnhancedGesture); else TryCreateTwoFingerGestureOnTouchBegan(m_CreateGestureFunction, m_ReinitializeGestureFunction); } } } #endif