using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit.Feedback;
namespace UnityEditor.XR.Interaction.Toolkit.Feedback
{
///
/// Custom editor for a .
///
[CustomEditor(typeof(SimpleHapticFeedback), true), CanEditMultipleObjects]
public class SimpleHapticFeedbackEditor : BaseInteractionEditor
{
/// of the backing .
protected SerializedProperty m_InteractorSourceObject;
protected SerializedProperty m_HapticImpulsePlayer;
protected SerializedProperty m_PlaySelectEntered;
protected SerializedProperty m_SelectEnteredData;
/// of the backing for .
protected SerializedProperty m_SelectEnteredDataAmplitude;
/// of the backing for .
protected SerializedProperty m_SelectEnteredDataDuration;
/// of the backing for .
protected SerializedProperty m_SelectEnteredDataFrequency;
protected SerializedProperty m_PlaySelectExited;
protected SerializedProperty m_SelectExitedData;
/// of the backing for .
protected SerializedProperty m_SelectExitedDataAmplitude;
/// of the backing for .
protected SerializedProperty m_SelectExitedDataDuration;
/// of the backing for .
protected SerializedProperty m_SelectExitedDataFrequency;
protected SerializedProperty m_PlaySelectCanceled;
protected SerializedProperty m_SelectCanceledData;
/// of the backing for .
protected SerializedProperty m_SelectCanceledDataAmplitude;
/// of the backing for .
protected SerializedProperty m_SelectCanceledDataDuration;
/// of the backing for .
protected SerializedProperty m_SelectCanceledDataFrequency;
protected SerializedProperty m_PlayHoverEntered;
protected SerializedProperty m_HoverEnteredData;
/// of the backing for .
protected SerializedProperty m_HoverEnteredDataAmplitude;
/// of the backing for .
protected SerializedProperty m_HoverEnteredDataDuration;
/// of the backing for .
protected SerializedProperty m_HoverEnteredDataFrequency;
protected SerializedProperty m_PlayHoverExited;
protected SerializedProperty m_HoverExitedData;
/// of the backing for .
protected SerializedProperty m_HoverExitedDataAmplitude;
/// of the backing for .
protected SerializedProperty m_HoverExitedDataDuration;
/// of the backing for .
protected SerializedProperty m_HoverExitedDataFrequency;
protected SerializedProperty m_PlayHoverCanceled;
protected SerializedProperty m_HoverCanceledData;
/// of the backing for .
protected SerializedProperty m_HoverCanceledDataAmplitude;
/// of the backing for .
protected SerializedProperty m_HoverCanceledDataDuration;
/// of the backing for .
protected SerializedProperty m_HoverCanceledDataFrequency;
protected SerializedProperty m_AllowHoverHapticsWhileSelecting;
///
/// Contents of GUI elements used by this editor.
///
protected static class Contents
{
/// for the field backing .
public static readonly GUIContent interactorSourceObject = EditorGUIUtility.TrTextContent("Interactor Source", "The interactor component to listen to for its interaction events.");
public static readonly GUIContent hapticImpulsePlayer = EditorGUIUtility.TrTextContent("Haptic Impulse Player", "The Haptic Impulse Player component to use to play haptic impulses.");
public static readonly GUIContent playSelectEntered = EditorGUIUtility.TrTextContent("Play Select Entered", "Whether to play a haptic impulse when the interactor starts selecting an interactable.");
public static readonly GUIContent selectEnteredData = EditorGUIUtility.TrTextContent("Select Entered Data", "The haptic impulse to play when the interactor starts selecting an interactable.");
public static readonly GUIContent playSelectExited = EditorGUIUtility.TrTextContent("Play Select Exited", "Whether to play a haptic impulse when the interactor stops selecting an interactable without being canceled.");
public static readonly GUIContent selectExitedData = EditorGUIUtility.TrTextContent("Select Exited Data", "The haptic impulse to play when the interactor stops selecting an interactable without being canceled.");
public static readonly GUIContent playSelectCanceled = EditorGUIUtility.TrTextContent("Play Select Canceled", "Whether to play a haptic impulse when the interactor stops selecting an interactable due to being canceled.");
public static readonly GUIContent selectCanceledData = EditorGUIUtility.TrTextContent("Select Canceled Data", "The haptic impulse to play when the interactor stops selecting an interactable due to being canceled.");
public static readonly GUIContent playHoverEntered = EditorGUIUtility.TrTextContent("Play Hover Entered", "Whether to play a haptic impulse when the interactor starts hovering over an interactable.");
public static readonly GUIContent hoverEnteredData = EditorGUIUtility.TrTextContent("Hover Entered Data", "The haptic impulse to play when the interactor starts hovering over an interactable.");
public static readonly GUIContent playHoverExited = EditorGUIUtility.TrTextContent("Play Hover Exited", "Whether to play a haptic impulse when the interactor stops hovering over an interactable without being canceled.");
public static readonly GUIContent hoverExitedData = EditorGUIUtility.TrTextContent("Hover Exited Data", "The haptic impulse to play when the interactor stops hovering over an interactable without being canceled.");
public static readonly GUIContent playHoverCanceled = EditorGUIUtility.TrTextContent("Play Hover Canceled", "Whether to play a haptic impulse when the interactor stops hovering over an interactable due to being canceled.");
public static readonly GUIContent hoverCanceledData = EditorGUIUtility.TrTextContent("Hover Canceled Data", "The haptic impulse to play when the interactor stops hovering over an interactable due to being canceled.");
public static readonly GUIContent allowHoverHapticsWhileSelecting = EditorGUIUtility.TrTextContent("Allow Hover Haptics While Selecting", "Whether to allow hover haptics to play while the interactor is selecting an interactable.");
/// for .
public static readonly GUIContent amplitude = EditorGUIUtility.TrTextContent("Amplitude", "The desired motor amplitude.");
/// for .
public static readonly GUIContent duration = EditorGUIUtility.TrTextContent("Duration", "The desired duration of the impulse in seconds.");
/// for .
public static readonly GUIContent frequency = EditorGUIUtility.TrTextContent("Frequency", "The desired frequency of the impulse in Hz. The default value of 0 means to use the default frequency of the device.");
/// for the Select header label.
public static readonly GUIContent selectHeader = EditorGUIUtility.TrTextContent("Select");
/// for the Hover header label.
public static readonly GUIContent hoverHeader = EditorGUIUtility.TrTextContent("Hover");
}
///
/// See .
///
protected void OnEnable()
{
m_InteractorSourceObject = serializedObject.FindProperty("m_InteractorSourceObject");
m_HapticImpulsePlayer = serializedObject.FindProperty("m_HapticImpulsePlayer");
m_PlaySelectEntered = serializedObject.FindProperty("m_PlaySelectEntered");
m_SelectEnteredData = serializedObject.FindProperty("m_SelectEnteredData");
m_SelectEnteredDataAmplitude = m_SelectEnteredData.FindPropertyRelative("m_Amplitude");
m_SelectEnteredDataDuration = m_SelectEnteredData.FindPropertyRelative("m_Duration");
m_SelectEnteredDataFrequency = m_SelectEnteredData.FindPropertyRelative("m_Frequency");
m_PlaySelectExited = serializedObject.FindProperty("m_PlaySelectExited");
m_SelectExitedData = serializedObject.FindProperty("m_SelectExitedData");
m_SelectExitedDataAmplitude = m_SelectExitedData.FindPropertyRelative("m_Amplitude");
m_SelectExitedDataDuration = m_SelectExitedData.FindPropertyRelative("m_Duration");
m_SelectExitedDataFrequency = m_SelectExitedData.FindPropertyRelative("m_Frequency");
m_PlaySelectCanceled = serializedObject.FindProperty("m_PlaySelectCanceled");
m_SelectCanceledData = serializedObject.FindProperty("m_SelectCanceledData");
m_SelectCanceledDataAmplitude = m_SelectCanceledData.FindPropertyRelative("m_Amplitude");
m_SelectCanceledDataDuration = m_SelectCanceledData.FindPropertyRelative("m_Duration");
m_SelectCanceledDataFrequency = m_SelectCanceledData.FindPropertyRelative("m_Frequency");
m_PlayHoverEntered = serializedObject.FindProperty("m_PlayHoverEntered");
m_HoverEnteredData = serializedObject.FindProperty("m_HoverEnteredData");
m_HoverEnteredDataAmplitude = m_HoverEnteredData.FindPropertyRelative("m_Amplitude");
m_HoverEnteredDataDuration = m_HoverEnteredData.FindPropertyRelative("m_Duration");
m_HoverEnteredDataFrequency = m_HoverEnteredData.FindPropertyRelative("m_Frequency");
m_PlayHoverExited = serializedObject.FindProperty("m_PlayHoverExited");
m_HoverExitedData = serializedObject.FindProperty("m_HoverExitedData");
m_HoverExitedDataAmplitude = m_HoverExitedData.FindPropertyRelative("m_Amplitude");
m_HoverExitedDataDuration = m_HoverExitedData.FindPropertyRelative("m_Duration");
m_HoverExitedDataFrequency = m_HoverExitedData.FindPropertyRelative("m_Frequency");
m_PlayHoverCanceled = serializedObject.FindProperty("m_PlayHoverCanceled");
m_HoverCanceledData = serializedObject.FindProperty("m_HoverCanceledData");
m_HoverCanceledDataAmplitude = m_HoverCanceledData.FindPropertyRelative("m_Amplitude");
m_HoverCanceledDataDuration = m_HoverCanceledData.FindPropertyRelative("m_Duration");
m_HoverCanceledDataFrequency = m_HoverCanceledData.FindPropertyRelative("m_Frequency");
m_AllowHoverHapticsWhileSelecting = serializedObject.FindProperty("m_AllowHoverHapticsWhileSelecting");
}
///
///
///
///
protected override void DrawInspector()
{
DrawBeforeProperties();
DrawProperties();
DrawDerivedProperties();
}
///
/// This method is automatically called by to
/// draw the section of the custom inspector before .
/// By default, this draws the read-only Script property.
///
protected virtual void DrawBeforeProperties()
{
DrawScript();
}
///
/// This method is automatically called by to
/// draw the property fields. Override this method to customize the
/// properties shown in the Inspector. This is typically the method overridden
/// when a derived behavior adds additional serialized properties
/// that should be displayed in the Inspector.
///
protected virtual void DrawProperties()
{
EditorGUILayout.PropertyField(m_InteractorSourceObject, Contents.interactorSourceObject);
EditorGUILayout.PropertyField(m_HapticImpulsePlayer, Contents.hapticImpulsePlayer);
// Select
EditorGUILayout.Space();
EditorGUILayout.LabelField(Contents.selectHeader, EditorStyles.boldLabel);
EditorGUILayout.PropertyField(m_PlaySelectEntered, Contents.playSelectEntered);
DrawHapticImpulseData(m_PlaySelectEntered, m_SelectEnteredDataAmplitude, m_SelectEnteredDataDuration, m_SelectEnteredDataFrequency);
EditorGUILayout.PropertyField(m_PlaySelectExited, Contents.playSelectExited);
DrawHapticImpulseData(m_PlaySelectExited, m_SelectExitedDataAmplitude, m_SelectExitedDataDuration, m_SelectExitedDataFrequency);
EditorGUILayout.PropertyField(m_PlaySelectCanceled, Contents.playSelectCanceled);
DrawHapticImpulseData(m_PlaySelectCanceled, m_SelectCanceledDataAmplitude, m_SelectCanceledDataDuration, m_SelectCanceledDataFrequency);
// Hover
EditorGUILayout.Space();
EditorGUILayout.LabelField(Contents.hoverHeader, EditorStyles.boldLabel);
EditorGUILayout.PropertyField(m_PlayHoverEntered, Contents.playHoverEntered);
DrawHapticImpulseData(m_PlayHoverEntered, m_HoverEnteredDataAmplitude, m_HoverEnteredDataDuration, m_HoverEnteredDataFrequency);
EditorGUILayout.PropertyField(m_PlayHoverExited, Contents.playHoverExited);
DrawHapticImpulseData(m_PlayHoverExited, m_HoverExitedDataAmplitude, m_HoverExitedDataDuration, m_HoverExitedDataFrequency);
EditorGUILayout.PropertyField(m_PlayHoverCanceled, Contents.playHoverCanceled);
DrawHapticImpulseData(m_PlayHoverCanceled, m_HoverCanceledDataAmplitude, m_HoverCanceledDataDuration, m_HoverCanceledDataFrequency);
EditorGUILayout.PropertyField(m_AllowHoverHapticsWhileSelecting, Contents.allowHoverHapticsWhileSelecting);
}
static void DrawHapticImpulseData(SerializedProperty boolProperty, SerializedProperty amplitude, SerializedProperty duration, SerializedProperty frequency)
{
using (new EditorGUI.DisabledScope(!boolProperty.boolValue))
using (new EditorGUI.IndentLevelScope())
{
EditorGUILayout.PropertyField(amplitude, Contents.amplitude);
EditorGUILayout.PropertyField(duration, Contents.duration);
EditorGUILayout.PropertyField(frequency, Contents.frequency);
}
}
}
}