#if ENABLE_CLOUD_SERVICES_ANALYTICS || UNITY_2023_2_OR_NEWER using System; using UnityEngine; namespace UnityEditor.XR.Interaction.Toolkit.Analytics { /// /// Information about the XR Input Modality Manager component for the build analytics payload. /// [Serializable] struct ModalityComponentData { /// /// Whether the component exists in any scene of the build. /// [SerializeField] public bool componentExists; /// /// Whether the component has the Left Hand GameObject assigned. /// [SerializeField] public bool leftHandAssigned; /// /// Whether the component has the Right Hand GameObject assigned. /// [SerializeField] public bool rightHandAssigned; /// /// Whether the component has the Left Controller GameObject assigned. /// [SerializeField] public bool leftControllerAssigned; /// /// Whether the component has the Right Controller GameObject assigned. /// [SerializeField] public bool rightControllerAssigned; } } #endif