--- uid: xri-hand-menu --- # Hand Menu Makes a GameObject follow a tracked hand or motion controller with logic for setting visibility of the menu based on the palm orientation. This can be used, for example, to show a preferences menu when the user is looking at their palm. |**Property**|**Description**| |---|---| |**Hand Menu UI GameObject** | Child GameObject used to hold the hand menu UI. This is the transform that moves each frame.| |**Menu Handedness** | Which hand should the menu anchor to.
| |**Hand Menu Up Direction**|Determines the up direction of the menu when the hand menu is looking at the camera.
| |**Snap To Gaze Palm Alignment Degree Angle Threshold** | Degree angle threshold for hand menu to snap to align with gaze.| |**Palm Facing User Degree Angle Threshold** | Degree angle separation between camera forward and palm up to consider whether the palm is facing the user.| |**Left Palm Anchor** | Anchor associated with the left palm pose for the hand.| |**Left Offset Child Anchor** | Offset from the left palm anchor where the UI should sit.| |**Right Palm Anchor** | Anchor associated with the right palm pose for the hand.| |**Right Offset Child Anchor** | Offset from the right palm anchor where the UI should sit.| |**Follow Speed Multiplier** | Multiplier for delta time used when computing position and rotation tweens for this hand menu.| |**Min Follow Distance** | Minimum distance in meters from target before which tween starts.| |**Max Follow Distance** | Maximum distance in meters from target before tween targets, when time threshold is reached.| |**Min To Max Delay Seconds** | Time required to elapse before the max distance allowed goes from the min distance to the max.|