using System;
using UnityEngine.SubsystemsImplementation;
using UnityEngine.XR.Hands.ProviderImplementation;
namespace UnityEngine.XR.Hands
{
///
/// Describes the capabilities of an .
///
public class XRHandSubsystemDescriptor
: SubsystemDescriptorWithProvider
{
///
/// Whether the provider can supply aim pose.
///
public bool supportsAimPose { get; }
///
/// Whether the provider can supply aim activate value.
///
public bool supportsAimActivateValue { get; }
///
/// Whether the provider can supply grasp value.
///
public bool supportsGraspValue { get; }
///
/// Whether the provider can supply grip pose.
///
public bool supportsGripPose { get; }
///
/// Whether the provider can supply pinch pose.
///
public bool supportsPinchPose { get; }
///
/// Whether the provider can supply pinch value.
///
public bool supportsPinchValue { get; }
///
/// Whether the provider can supply poke pose.
///
public bool supportsPokePose { get; }
///
/// Construction information for the .
///
public struct Cinfo : IEquatable
{
///
/// A string identifier used to name the subsystem provider.
///
public string id { get; set; }
///
/// Specifies the provider implementation type to use for instantiation.
///
public Type providerType { get; set; }
///
/// Specifies the -derived type that
/// forwards casted calls to its provider.
///
///
/// The type of the subsystem to use for instantiation. If null,
/// will be instantiated.
///
public Type subsystemTypeOverride { get; set; }
///
/// Whether the provider can supply aim pose.
///
public bool supportsAimPose { get; set; }
///
/// Whether the provider can supply aim activate value.
///
public bool supportsAimActivateValue { get; set; }
///
/// Whether the provider can supply grasp value.
///
public bool supportsGraspValue { get; set; }
///
/// Whether the provider can supply grip pose.
///
public bool supportsGripPose { get; set; }
///
/// Whether the provider can supply pinch pose.
///
public bool supportsPinchPose { get; set; }
///
/// Whether the provider can supply pinch value.
///
public bool supportsPinchValue { get; set; }
///
/// Whether the provider can supply poke pose.
///
public bool supportsPokePose { get; set; }
///
/// Generates a hash suitable for use with containers like HashSet and Dictionary.
///
/// A hash code generated from this object's fields.
public override int GetHashCode()
{
unchecked
{
int hashCode = id != null ? id.GetHashCode() : 0;
hashCode = hashCode * 486187739 + (providerType != null ? providerType.GetHashCode() : 0);
hashCode = hashCode * 486187739 + (subsystemTypeOverride != null ? subsystemTypeOverride.GetHashCode() : 0);
hashCode = hashCode * 486187739 + supportsAimPose.GetHashCode();
hashCode = hashCode * 486187739 + supportsAimActivateValue.GetHashCode();
hashCode = hashCode * 486187739 + supportsGraspValue.GetHashCode();
hashCode = hashCode * 486187739 + supportsGripPose.GetHashCode();
hashCode = hashCode * 486187739 + supportsPinchPose.GetHashCode();
hashCode = hashCode * 486187739 + supportsPinchValue.GetHashCode();
hashCode = hashCode * 486187739 + supportsPokePose.GetHashCode();
return hashCode;
}
}
///
/// Tests for equality.
///
/// The other to compare against.
///
/// Returns if every field in
/// is equal to this , otherwise returns .
///
public bool Equals(Cinfo other)
{
return id == other.id &&
providerType == other.providerType &&
subsystemTypeOverride == other.subsystemTypeOverride &&
supportsAimPose == other.supportsAimPose &&
supportsAimActivateValue == other.supportsAimActivateValue &&
supportsGraspValue == other.supportsGraspValue &&
supportsGripPose == other.supportsGripPose &&
supportsPinchPose == other.supportsPinchPose &&
supportsPinchValue == other.supportsPinchValue &&
supportsPokePose == other.supportsPokePose;
}
///
/// Tests for equality.
///
/// The `object` to compare against.
///
/// Returns if is of
/// type and also
/// returns ; otherwise returns .
///
public override bool Equals(object obj) => (obj is Cinfo) && Equals((Cinfo)obj);
///
/// Tests for equality. Same as .
///
/// The left-hand side of the comparison.
/// The right-hand side of the comparison.
///
/// Returns if is equal
/// to , otherwise returns .
///
public static bool operator ==(Cinfo lhs, Cinfo rhs) => lhs.Equals(rhs);
///
/// Tests for inequality. Same as `!`.
///
/// The left-hand side of the comparison.
/// The right-hand side of the comparison.
/// Returns if
/// is not equal to , otherwise returns
/// .
///
public static bool operator !=(Cinfo lhs, Cinfo rhs) => !lhs.Equals(rhs);
}
///
/// Registers a new descriptor with the SubsystemManager.
///
/// The construction information for the new descriptor.
public static void Register(Cinfo cinfo)
{
SubsystemDescriptorStore.RegisterDescriptor(new XRHandSubsystemDescriptor(cinfo));
}
XRHandSubsystemDescriptor(Cinfo cinfo)
{
id = cinfo.id;
providerType = cinfo.providerType;
subsystemTypeOverride = cinfo.subsystemTypeOverride;
supportsAimPose = cinfo.supportsAimPose;
supportsAimActivateValue = cinfo.supportsAimActivateValue;
supportsGraspValue = cinfo.supportsGraspValue;
supportsGripPose = cinfo.supportsGripPose;
supportsPinchPose = cinfo.supportsPinchPose;
supportsPinchValue = cinfo.supportsPinchValue;
supportsPokePose = cinfo.supportsPokePose;
}
}
}