using System;
namespace UnityEngine.XR.Hands
{
///
/// Event data associated with the event when XR Hand joints are updated.
///
public class XRHandJointsUpdatedEventArgs
{
///
/// The data for the XR Hand.
///
public XRHand hand;
///
/// The subsystem that is the source of the hand tracking data.
///
public XRHandSubsystem subsystem { get; internal set; }
}
}