#if UNITY_EDITOR using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.XR.CoreUtils.Editor")] [assembly: InternalsVisibleTo("Unity.XR.CoreUtils.Editor.Tests")] // Shared test assembly used as part of Unity testing conventions. [assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")] [assembly: InternalsVisibleTo("Assembly-CSharp-testable")] #endif