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Dragos Stefan Cirstian 2024-07-06 12:04:06 +03:00
parent 5811c8b68b
commit 9f20733cc1
3 changed files with 162 additions and 0 deletions

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main.gd Normal file
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extends Node
@export var circle_scene : PackedScene
@export var cross_scene : PackedScene
var player : int
var winner : int
var temp_marker # marker temporar/ cel din dreapta pt next player
var player_panel_pos : Vector2i # pozitie chenar dreapta in care apare ce jucator urmeaza
var board_size : int
var cell_size : int
var grid_pos : Vector2i
var grid_data : Array # matrice 3 pe 3
var row_sum : int
var col_sum : int
var diagonal1_sum : int
var diagonal2_sum : int
# Called when the node enters the scene tree for the first time.
func _ready(): # ruleaza instant cand nodul maine este utilizat
board_size = $Board.texture.get_width()
# imparte board_size la 3 pentru a obtine dimensiunea fiecarei celule
cell_size = board_size / 3
# obtinere coordonate ale panoului mic din dreapta
player_panel_pos = $PlayerPanel.get_position()
new_game()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT and event.pressed :
#verifica daca mouse-ul e pe tabla de joc
if event.position.x < board_size:
#convertire pozitie mouse in locatie grid
grid_pos = Vector2i(event.position / cell_size)
if grid_data[grid_pos.y][grid_pos.x] == 0 :
grid_data[grid_pos.y][grid_pos.x] = player # player e variabila sa astim ce salvam in memorie
#plasare simbol jucator pe tabla
create_marker(player, grid_pos * cell_size + Vector2i(cell_size /2, cell_size /2 ))
if check_win() != 0 :
print("game over")
if check_win() == 1 : print("Jucator 1 a castigat")
else: print("Jucator 2 a castigat")
get_tree().paused = true
player *= -1
#update player marcker din dreapta
#temp_marker.delete()
remove_child(temp_marker)
create_marker(player, player_panel_pos + Vector2i(cell_size /2, cell_size /2 ), true)
func new_game():
player = 1
winner = 0
grid_data = [
[0, 0, 0],
[0, 0, 0],
[0, 0, 0]
]
#creare marker pentru a arata care player incepe
create_marker(player, player_panel_pos + Vector2i(cell_size / 2, cell_size /2), true)
func create_marker(player, position, temp = false) :
#creaza un marcker node si il adauga ca un child
if player == -1 :
var circle = circle_scene.instantiate()
circle.position = position
add_child(circle)
if temp : temp_marker = circle
if player == 1 :
var cross = cross_scene.instantiate()
cross.position = position
add_child(cross)
if temp : temp_marker = cross
func check_win() :
for i in len(grid_data):
row_sum = grid_data[i][0] + grid_data[i][1] + grid_data[i][2]
col_sum = grid_data[0][i] + grid_data[1][i] + grid_data[2][i]
diagonal1_sum = grid_data[0][0] + grid_data[1][1] + grid_data[2][2]
diagonal2_sum = grid_data[0][2] + grid_data[1][1] + grid_data[2][0]
#verific daca un player are toate markurile pe o linie / a castigat
if row_sum == 3 or col_sum == 3 or diagonal1_sum ==3 or diagonal2_sum == 3 :
winner = 1
elif row_sum == -3 or col_sum == -3 or diagonal1_sum == -3 or diagonal2_sum == -3 :
winner = -1
return winner

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[gd_scene load_steps=7 format=3 uid="uid://b1tee71w8k0kg"]
[ext_resource type="Script" path="res://main.gd" id="1_5p2h0"]
[ext_resource type="PackedScene" uid="uid://b0skica3w7850" path="res://board.tscn" id="1_cnr5t"]
[ext_resource type="PackedScene" uid="uid://nn6wgmlux55i" path="res://circle.tscn" id="2_rpogs"]
[ext_resource type="PackedScene" uid="uid://c7w4rinv7meho" path="res://cross.tscn" id="3_rntru"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_tarn6"]
bg_color = Color(0.349786, 0.654526, 0.701248, 1)
border_width_left = 5
border_color = Color(0.00820203, 0.00820202, 0.00820201, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ccu3p"]
bg_color = Color(1, 1, 1, 1)
border_width_left = 5
border_width_top = 5
border_width_right = 5
border_width_bottom = 5
border_color = Color(0.125911, 0.125911, 0.125911, 1)
[node name="Main" type="Node"]
script = ExtResource("1_5p2h0")
circle_scene = ExtResource("2_rpogs")
cross_scene = ExtResource("3_rntru")
[node name="Board" parent="." instance=ExtResource("1_cnr5t")]
visible = true
position = Vector2(300, 300)
[node name="SidePanel" type="Panel" parent="."]
custom_minimum_size = Vector2(300, 600)
offset_left = 600.0
offset_right = 900.0
offset_bottom = 600.0
theme_override_styles/panel = SubResource("StyleBoxFlat_tarn6")
[node name="PlayerLabel" type="Label" parent="."]
offset_left = 600.0
offset_right = 900.0
offset_bottom = 70.0
theme_override_font_sizes/font_size = 34
text = "Next player:
"
horizontal_alignment = 1
vertical_alignment = 1
[node name="PlayerPanel" type="Panel" parent="."]
offset_left = 650.0
offset_top = 150.0
offset_right = 850.0
offset_bottom = 350.0
theme_override_styles/panel = SubResource("StyleBoxFlat_ccu3p")

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="X si O"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=900
window/size/viewport_height=600