Upload files to "/"
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2
.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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board.tscn
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board.tscn
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[gd_scene load_steps=2 format=3 uid="uid://b0skica3w7850"]
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[ext_resource type="Texture2D" uid="uid://d1yxlf6505bri" path="res://assets/grid.png" id="1_oti8b"]
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[node name="Board" type="Sprite2D"]
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visible = false
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texture = ExtResource("1_oti8b")
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circle.tscn
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circle.tscn
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[gd_scene load_steps=2 format=3 uid="uid://nn6wgmlux55i"]
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[ext_resource type="Texture2D" uid="uid://jgp0gtb35gj6" path="res://assets/circle.png" id="1_k5wpp"]
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[node name="Circle" type="Sprite2D"]
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scale = Vector2(1.5, 1.5)
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texture = ExtResource("1_k5wpp")
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cross.tscn
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cross.tscn
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[gd_scene load_steps=2 format=3 uid="uid://c7w4rinv7meho"]
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[ext_resource type="Texture2D" uid="uid://dgtpgnq5igkfa" path="res://assets/cross.png" id="1_85rmd"]
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[node name="Cross" type="Sprite2D"]
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scale = Vector2(1.5, 1.5)
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texture = ExtResource("1_85rmd")
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