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2
.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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cadran_alb.tscn
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cadran_alb.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dkt75q4kxr7p8"]
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[ext_resource type="Texture2D" uid="uid://bv4oasvcunnxb" path="res://Asset/cadran_alb.png" id="1_bhflj"]
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[node name="cadran_alb" type="Sprite2D"]
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texture = ExtResource("1_bhflj")
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cadran_negru.tscn
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cadran_negru.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dwmjduf28jj5n"]
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[ext_resource type="Texture2D" uid="uid://ccp3ig5pgkjig" path="res://Asset/cadran_negru.png" id="1_88qgx"]
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[node name="cadran_negru" type="Sprite2D"]
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texture = ExtResource("1_88qgx")
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7
cal_alb.tscn
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cal_alb.tscn
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[gd_scene load_steps=2 format=3 uid="uid://4v5ydw026gft"]
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[ext_resource type="Texture2D" uid="uid://10570cvqa1mk" path="res://Asset/cal_alb.jpg" id="1_8w8x4"]
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[node name="Sprite2D" type="Sprite2D"]
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scale = Vector2(0.6, 0.6)
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texture = ExtResource("1_8w8x4")
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