commit c5b8b8ae0dbef70a5866fd07531987849ff1a339 Author: Dragos Stefan Cirstian Date: Mon Jul 8 10:56:19 2024 +0300 Upload files to "/" Prima zii de lucrat la jocul de sah, tabla este in dezvoltare, avem probleme cu modul de a altera mutarile playerilor diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..4709183 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +# Godot 4+ specific ignores +.godot/ diff --git a/Node.gd b/Node.gd new file mode 100644 index 0000000..e284e40 --- /dev/null +++ b/Node.gd @@ -0,0 +1,84 @@ +extends Node + +var player : int +var turn_player : int +var board_size : int +var cell_size : int +var grid_pos : Vector2i +var grid_data : Array # matrice 8 pe 8 +var start_pos : Vector2i # retine primul click dat / piesa pe care se doreste a muta +var start_piesa : int +# Called when the node enters the scene tree for the first time. +func _ready(): + board_size = $Board.texture.get_width() + # imparte board_size la 8 pentru a obtine dimensiunea fiecarei celule + cell_size = board_size / 8 + turn_player = 1 + new_game() + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + pass + +func _input(event): + if event is InputEventMouseButton : + if event.button_index == MOUSE_BUTTON_LEFT and event.pressed : + #verifica daca mouse-ul e pe tabla de jo + if event.position.x < board_size: + #convertire pozitie mouse in locatie grid + grid_pos = Vector2i(event.position / cell_size) # grid_pos memoreza [coloana, linie] + + #verificare daca in chenar este piesa player-ului care a dat click: + #pt player = 1 + if grid_data[grid_pos.y][grid_pos.x] > 0 and player == 1 : + start_piesa = grid_data[grid_pos.y][grid_pos.x] + start_pos = grid_pos + print("player", player, "a apasat pe chenarul ", grid_pos ) + print("a fost selectata piesa ", start_piesa) + turn_player = 2 + # verificare daca al doi-Lea click este pe o pozitie libera + if grid_pos != start_pos and player == 1: + print("trece de primul if") + if grid_data[grid_pos.y][grid_pos.x] == 0: + #marcare noua pozitie a piesei + grid_data[grid_pos.y][grid_pos.x] = start_piesa + #demarcare vechea pozitie a piesei + grid_data[start_pos.y][start_pos.x] = 0 + print(grid_pos) + print(grid_data) + turn_player = 3 + + # pt player 2 + if player == -1 and grid_data[grid_pos.y][grid_pos.x] < 0 : + start_piesa = grid_data[grid_pos.y][grid_pos.x] + start_pos = grid_pos + print("player", player, "a apasat pe chenarul ", grid_pos ) + print("a fost selectata piesa ", start_piesa) + # verificare daca al doi-Lea click este pe o pozitie libera + if grid_pos != start_pos and player == -1: + print("trece de primul if") + if grid_data[grid_pos.y][grid_pos.x] == 0: + #marcare noua pozitie a piesei + grid_data[grid_pos.y][grid_pos.x] = start_piesa + #demarcare vechea pozitie a piesei + grid_data[start_pos.y][start_pos.x] = 0 + print(grid_pos) + print(grid_data) + + #schimbare player + +func new_game(): + player = 1 + grid_data = [ + [0, 6, 0, 0, 0, 0, -6, 0], + [0, 6, 0, 0, 0, 0, -6, 0], + [0, 6, 0, 0, 0, 0, -6, 0], + [0, 6, 0, 0, 0, 0, -6, 0], + [0, 6, 0, 0, 0, 0, -6, 0], + [0, 6, 0, 0, 0, 0, -6, 0], + [0, 6, 0, 0, 0, 0, -6, 0], + [0, 6, 0, 0, 0, 0, -6, 0] + ] + + diff --git a/main.tscn b/main.tscn new file mode 100644 index 0000000..721008e --- /dev/null +++ b/main.tscn @@ -0,0 +1,12 @@ +[gd_scene load_steps=3 format=3 uid="uid://d3fe3x8i4thex"] + +[ext_resource type="Script" path="res://Node.gd" id="1_ox6fu"] +[ext_resource type="Texture2D" uid="uid://c6uu24qr8n5qp" path="res://Asset/Tabla sah1 - Copy.jpg" id="2_erbmr"] + +[node name="Main" type="Node"] +script = ExtResource("1_ox6fu") + +[node name="Board" type="Sprite2D" parent="."] +position = Vector2(379, 386) +rotation = 1.5708 +texture = ExtResource("2_erbmr") diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..17f3b84 --- /dev/null +++ b/project.godot @@ -0,0 +1,20 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Joc sah 1" +config/features=PackedStringArray("4.2", "Forward Plus") +config/icon="res://icon.svg" + +[display] + +window/size/viewport_width=757 +window/size/viewport_height=763