JocSah/Node.gd

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GDScript3
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extends Node
var player : int
var turn_player : int
var board_size : int
var cell_size : int
var grid_pos : Vector2i
var grid_data : Array # matrice 8 pe 8
var start_pos : Vector2i # retine primul click dat / piesa pe care se doreste a muta
var start_piesa : int
# Called when the node enters the scene tree for the first time.
func _ready():
board_size = $Board.texture.get_width()
# imparte board_size la 8 pentru a obtine dimensiunea fiecarei celule
cell_size = board_size / 8
turn_player = 1
new_game()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
if event is InputEventMouseButton :
if event.button_index == MOUSE_BUTTON_LEFT and event.pressed :
#verifica daca mouse-ul e pe tabla de jo
if event.position.x < board_size:
#convertire pozitie mouse in locatie grid
grid_pos = Vector2i(event.position / cell_size) # grid_pos memoreza [coloana, linie]
#verificare daca in chenar este piesa player-ului care a dat click:
#pt player = 1
if grid_data[grid_pos.y][grid_pos.x] > 0 and player == 1 :
start_piesa = grid_data[grid_pos.y][grid_pos.x]
start_pos = grid_pos
print("player", player, "a apasat pe chenarul ", grid_pos )
print("a fost selectata piesa ", start_piesa)
turn_player = 2
# verificare daca al doi-Lea click este pe o pozitie libera
if grid_pos != start_pos and player == 1:
print("trece de primul if")
if grid_data[grid_pos.y][grid_pos.x] == 0:
#marcare noua pozitie a piesei
grid_data[grid_pos.y][grid_pos.x] = start_piesa
#demarcare vechea pozitie a piesei
grid_data[start_pos.y][start_pos.x] = 0
print(grid_pos)
print(grid_data)
turn_player = 3
# pt player 2
if player == -1 and grid_data[grid_pos.y][grid_pos.x] < 0 :
start_piesa = grid_data[grid_pos.y][grid_pos.x]
start_pos = grid_pos
print("player", player, "a apasat pe chenarul ", grid_pos )
print("a fost selectata piesa ", start_piesa)
# verificare daca al doi-Lea click este pe o pozitie libera
if grid_pos != start_pos and player == -1:
print("trece de primul if")
if grid_data[grid_pos.y][grid_pos.x] == 0:
#marcare noua pozitie a piesei
grid_data[grid_pos.y][grid_pos.x] = start_piesa
#demarcare vechea pozitie a piesei
grid_data[start_pos.y][start_pos.x] = 0
print(grid_pos)
print(grid_data)
#schimbare player
func new_game():
player = 1
grid_data = [
[0, 6, 0, 0, 0, 0, -6, 0],
[0, 6, 0, 0, 0, 0, -6, 0],
[0, 6, 0, 0, 0, 0, -6, 0],
[0, 6, 0, 0, 0, 0, -6, 0],
[0, 6, 0, 0, 0, 0, -6, 0],
[0, 6, 0, 0, 0, 0, -6, 0],
[0, 6, 0, 0, 0, 0, -6, 0],
[0, 6, 0, 0, 0, 0, -6, 0]
]