272 lines
12 KiB
GDScript3
272 lines
12 KiB
GDScript3
|
extends Node
|
||
|
|
||
|
@export var piesa_neagra_scene: PackedScene
|
||
|
@export var piesa_alba_scene: PackedScene
|
||
|
@export var cadran_negru_scene: PackedScene
|
||
|
|
||
|
|
||
|
var player : int
|
||
|
var pasi : int
|
||
|
var piesa : int
|
||
|
var board_size : int
|
||
|
var cell_size : int
|
||
|
var grid_pos : Vector2i
|
||
|
var grid_data : Array # matrice 8 pe 8
|
||
|
var start_pos : Vector2i # retine primul click dat / piesa pe care se doreste a muta
|
||
|
var start_piesa : int
|
||
|
var temp_marker
|
||
|
|
||
|
# Called when the node enters the scene tree for the first time.
|
||
|
func _ready():
|
||
|
board_size = 788
|
||
|
# imparte board_size la 8 pentru a obtine dimensiunea fiecarei celule
|
||
|
cell_size = board_size / 8
|
||
|
new_game()
|
||
|
|
||
|
|
||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||
|
func _process(delta):
|
||
|
pass
|
||
|
|
||
|
func _input(event):
|
||
|
|
||
|
if event is InputEventMouseButton :
|
||
|
if event.button_index == MOUSE_BUTTON_LEFT and event.pressed :
|
||
|
#verifica daca mouse-ul e pe tabla de joc
|
||
|
if event.position.x < board_size:
|
||
|
#convertire pozitie mouse in locatie grid
|
||
|
grid_pos = Vector2i(event.position / cell_size) # grid_pos memoreza [coloana, linie]
|
||
|
|
||
|
if player == 1 :
|
||
|
if grid_data[grid_pos.y][grid_pos.x][0] == 1 and pasi == 1 :
|
||
|
start_piesa = grid_data[grid_pos.y][grid_pos.x][0]
|
||
|
start_pos = grid_pos
|
||
|
print("player", player, "a apasat pe chenarul ", grid_pos )
|
||
|
print("a fost selectata piesa ", start_piesa)
|
||
|
pasi = 2
|
||
|
# cmiscare pe diagonala un patratel piesa neagra
|
||
|
|
||
|
elif grid_pos.x == start_pos.x + 2 and grid_pos.y == start_pos.y + 2 : capturare_diagonala_jos_negru()
|
||
|
elif grid_pos.x == start_pos.x + 2 and grid_pos.y == start_pos.y - 2 : capturare_diagonala_sus_negru()
|
||
|
else : deplasare_diagonala_negru()
|
||
|
|
||
|
elif player == -1 :
|
||
|
if grid_data[grid_pos.y][grid_pos.x][0] < 0 and pasi == 1 :
|
||
|
start_piesa = grid_data[grid_pos.y][grid_pos.x][0]
|
||
|
start_pos = grid_pos
|
||
|
print("player ", player, " a apasat pe chenarul ", grid_pos )
|
||
|
print("a fost selectata piesa ", start_piesa)
|
||
|
pasi = 2
|
||
|
elif grid_pos.x == start_pos.x - 2 and grid_pos.y == start_pos.y - 2 : capturare_diagonala_jos_alb()
|
||
|
elif grid_pos.x == start_pos.x - 2 and grid_pos.y == start_pos.y + 2 : capturare_diagonala_sus_alb()
|
||
|
else : deplasare_diagonala_alb()
|
||
|
#capturare piesa de catre pion negru pe diagonala
|
||
|
elif grid_pos != start_pos and grid_data[grid_pos.y][grid_pos.x][0] >= 0 :
|
||
|
if grid_pos.x == start_pos.x - 1 and grid_pos.y == start_pos.y + 1 or grid_pos.x == start_pos.x - 1 and grid_pos.y == start_pos.y - 1 :
|
||
|
if pasi == 2:
|
||
|
print("trece de primul if")
|
||
|
#marcare noua pozitie a piesei
|
||
|
grid_data[grid_pos.y][grid_pos.x][0] = start_piesa
|
||
|
create_marker(-1, grid_pos * cell_size + Vector2i(cell_size /2, cell_size /2 + 5 ))
|
||
|
#demarcare vechea pozitie a piesei
|
||
|
create_marker(grid_data[start_pos.y][start_pos.x][1], start_pos * cell_size + Vector2i(cell_size /2, cell_size /2) )
|
||
|
grid_data[start_pos.y][start_pos.x][0] = 0
|
||
|
print(grid_pos)
|
||
|
print(grid_data)
|
||
|
pasi = 1
|
||
|
player = 1
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
func new_game():
|
||
|
player = 1
|
||
|
# [5,1] a doua valoare marcheaza culoarea chenarului tablei de joc, 7 = negru, 8 = alb
|
||
|
grid_data = [
|
||
|
[[1,7], [0,8], [0,7], [0,8], [0,7], [0,8], [-1,7], [0,8]],
|
||
|
[[0,8], [1,7], [0,8], [0,7], [0,8], [0,7], [0,8], [-1,7]],
|
||
|
[[1,7], [0,8], [0,7], [0,8], [0,7], [0,8], [-1,7], [0,8]],
|
||
|
[[0,8], [1,7], [0,8], [0,7], [0,8], [0,7], [0,8], [-1,7]],
|
||
|
[[1,7], [0,8], [0,7], [0,8], [0,7], [0,8], [-1,7], [0,8]],
|
||
|
[[0,8], [1,7], [0,8], [0,7], [0,8], [0,7], [0,8], [-1,7]],
|
||
|
[[1,7], [0,8], [0,7], [0,8], [0,7], [0,8], [-1,7], [0,8]],
|
||
|
[[0,8], [1,7], [0,8], [0,7], [0,8], [0,7], [0,8], [-1,7]]
|
||
|
]
|
||
|
pasi = 1
|
||
|
#punerea pieselor negre (player1)
|
||
|
create_marker(1, Vector2i(0,0) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
create_marker(1, Vector2i(0,2) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
create_marker(1, Vector2i(0,4) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
create_marker(1, Vector2i(0,6) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
create_marker(1, Vector2i(1,1) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
create_marker(1, Vector2i(1,3) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
create_marker(1, Vector2i(1,5) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
create_marker(1, Vector2i(1,7) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
|
||
|
#punerea pieselor albe(player2)
|
||
|
create_marker(-1, Vector2i(6,0) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
create_marker(-1, Vector2i(6,2) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
create_marker(-1, Vector2i(6,4) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
create_marker(-1, Vector2i(6,6) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
create_marker(-1, Vector2i(7,1) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
create_marker(-1, Vector2i(7,3) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
create_marker(-1, Vector2i(7,5) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
create_marker(-1, Vector2i(7,7) * cell_size + Vector2i(cell_size /2, cell_size /2))
|
||
|
func create_marker(piesa, position) :
|
||
|
#creaza un marcker node si il adauga ca un child
|
||
|
if piesa==1:
|
||
|
var piesa_neagra = piesa_neagra_scene.instantiate()
|
||
|
piesa_neagra.position=position
|
||
|
add_child(piesa_neagra)
|
||
|
if piesa==-1:
|
||
|
var piesa_alba=piesa_alba_scene.instantiate()
|
||
|
piesa_alba.position=position
|
||
|
add_child(piesa_alba)
|
||
|
|
||
|
if piesa == 7:
|
||
|
var cadran_negru = cadran_negru_scene.instantiate()
|
||
|
cadran_negru.position = position
|
||
|
add_child(cadran_negru)
|
||
|
|
||
|
func deplasare_diagonala_negru():
|
||
|
if grid_pos != start_pos and grid_data[grid_pos.y][grid_pos.x][0] == 0 :
|
||
|
if grid_pos.x == start_pos.x + 1 and grid_pos.y == start_pos.y + 1 or grid_pos.x == start_pos.x + 1 and grid_pos.y == start_pos.y - 1 :
|
||
|
if pasi == 2:
|
||
|
print("trece de primul if")
|
||
|
#marcare noua pozitie a piesei
|
||
|
grid_data[grid_pos.y][grid_pos.x][0] = start_piesa
|
||
|
create_marker(1, grid_pos * cell_size + Vector2i(cell_size /2, cell_size /2 + 5 ))
|
||
|
#demarcare vechea pozitie a piesei
|
||
|
create_marker(grid_data[start_pos.y][start_pos.x][1], start_pos * cell_size + Vector2i(cell_size /2, cell_size /2) )
|
||
|
grid_data[start_pos.y][start_pos.x][0] = 0
|
||
|
print(grid_pos)
|
||
|
print(grid_data)
|
||
|
pasi = 1
|
||
|
player = -1
|
||
|
|
||
|
func capturare_diagonala_jos_negru():
|
||
|
print("punct control1")
|
||
|
if grid_pos != start_pos and grid_data[grid_pos.y][grid_pos.x][0] == 0 :
|
||
|
print("punct control 2")
|
||
|
if grid_pos.x == start_pos.x + 2 and grid_pos.y == start_pos.y + 2 :
|
||
|
print("punct control 3")
|
||
|
print(start_pos.x + 1, start_pos.y + 1)
|
||
|
if grid_data[start_pos.y + 1][start_pos.x + 1][0] <= 0 :
|
||
|
print("punct control 4")
|
||
|
if pasi == 2:
|
||
|
print("trece de primul if")
|
||
|
#marcare noua pozitie a piesei
|
||
|
grid_data[grid_pos.y][grid_pos.x][0] = start_piesa
|
||
|
create_marker(1, grid_pos * cell_size + Vector2i(cell_size /2, cell_size /2 + 5 ))
|
||
|
#demarcare vechea pozitie a piesei
|
||
|
create_marker(grid_data[start_pos.y][start_pos.x][1], start_pos * cell_size + Vector2i(cell_size /2, cell_size /2) )
|
||
|
grid_data[start_pos.y][start_pos.x][0] = 0
|
||
|
#demarcare piesa capturata
|
||
|
start_pos.x +=1
|
||
|
start_pos.y +=1
|
||
|
create_marker(7, start_pos * cell_size + Vector2i(cell_size /2, cell_size /2) )
|
||
|
grid_data[start_pos.y + 1][start_pos.x + 1][0] = 0
|
||
|
print(grid_pos)
|
||
|
print(grid_data)
|
||
|
pasi = 1
|
||
|
player = -1
|
||
|
|
||
|
func capturare_diagonala_sus_negru():
|
||
|
print("punct control1")
|
||
|
if grid_pos != start_pos and grid_data[grid_pos.y][grid_pos.x][0] == 0 :
|
||
|
print("punct control 2")
|
||
|
if grid_pos.x == start_pos.x + 2 and grid_pos.y == start_pos.y - 2 :
|
||
|
print("punct control 3")
|
||
|
print(start_pos.x + 1, start_pos.y - 1)
|
||
|
if grid_data[start_pos.y - 1][start_pos.x + 1][0] <= 0 :
|
||
|
print("punct control 4")
|
||
|
if pasi == 2:
|
||
|
print("trece de primul if")
|
||
|
#marcare noua pozitie a piesei
|
||
|
grid_data[grid_pos.y][grid_pos.x][0] = start_piesa
|
||
|
create_marker(1, grid_pos * cell_size + Vector2i(cell_size /2, cell_size /2 + 5 ))
|
||
|
#demarcare vechea pozitie a piesei
|
||
|
create_marker(grid_data[start_pos.y][start_pos.x][1], start_pos * cell_size + Vector2i(cell_size /2, cell_size /2) )
|
||
|
grid_data[start_pos.y][start_pos.x][0] = 0
|
||
|
#demarcare piesa capturata
|
||
|
start_pos.x +=1
|
||
|
start_pos.y -=1
|
||
|
create_marker(7, start_pos * cell_size + Vector2i(cell_size /2, cell_size /2) )
|
||
|
grid_data[start_pos.y -1 ][start_pos.x + 1][0] = 0
|
||
|
print(grid_pos)
|
||
|
print(grid_data)
|
||
|
pasi = 1
|
||
|
player = -1
|
||
|
|
||
|
func capturare_diagonala_sus_alb():
|
||
|
print("punct control1")
|
||
|
if grid_pos != start_pos and grid_data[grid_pos.y][grid_pos.x][0] == 0 :
|
||
|
print("punct control 2")
|
||
|
if grid_pos.x == start_pos.x - 2 and grid_pos.y == start_pos.y + 2 :
|
||
|
print("punct control 3")
|
||
|
print(start_pos.x - 1, start_pos.y + 1)
|
||
|
if grid_data[start_pos.y + 1][start_pos.x - 1][0] > 0 :
|
||
|
print("punct control 4")
|
||
|
if pasi == 2:
|
||
|
print("trece de primul if")
|
||
|
#marcare noua pozitie a piesei
|
||
|
grid_data[grid_pos.y][grid_pos.x][0] = start_piesa
|
||
|
create_marker(-1, grid_pos * cell_size + Vector2i(cell_size /2, cell_size /2 + 5 ))
|
||
|
#demarcare vechea pozitie a piesei
|
||
|
create_marker(grid_data[start_pos.y][start_pos.x][1], start_pos * cell_size + Vector2i(cell_size /2, cell_size /2) )
|
||
|
grid_data[start_pos.y][start_pos.x][0] = 0
|
||
|
#demarcare piesa capturata
|
||
|
start_pos.x -=1
|
||
|
start_pos.y +=1
|
||
|
create_marker(7, start_pos * cell_size + Vector2i(cell_size /2, cell_size /2) )
|
||
|
grid_data[start_pos.y + 1][start_pos.x - 1][0] = 0
|
||
|
print(grid_pos)
|
||
|
print(grid_data)
|
||
|
pasi = 1
|
||
|
player = 1
|
||
|
|
||
|
func capturare_diagonala_jos_alb():
|
||
|
print("punct control1")
|
||
|
print(grid_data[grid_pos.y][grid_pos.x][0])
|
||
|
if grid_pos != start_pos and grid_data[grid_pos.y][grid_pos.x][0] == 0 :
|
||
|
print("punct control 2")
|
||
|
if grid_pos.x == start_pos.x - 2 and grid_pos.y == start_pos.y - 2 :
|
||
|
print("punct control 3")
|
||
|
print(start_pos.x - 1, start_pos.y - 1)
|
||
|
if grid_data[start_pos.y - 1][start_pos.x - 1][0] > 0 :
|
||
|
print("punct control 4")
|
||
|
if pasi == 2:
|
||
|
print("trece de primul if")
|
||
|
#marcare noua pozitie a piesei
|
||
|
grid_data[grid_pos.y][grid_pos.x][0] = start_piesa
|
||
|
create_marker(-1, grid_pos * cell_size + Vector2i(cell_size /2, cell_size /2 + 5 ))
|
||
|
#demarcare vechea pozitie a piesei
|
||
|
create_marker(grid_data[start_pos.y][start_pos.x][1], start_pos * cell_size + Vector2i(cell_size /2, cell_size /2) )
|
||
|
grid_data[start_pos.y][start_pos.x][0] = 0
|
||
|
#demarcare piesa capturata
|
||
|
start_pos.x -=1
|
||
|
start_pos.y -=1
|
||
|
create_marker(7, start_pos * cell_size + Vector2i(cell_size /2, cell_size /2) )
|
||
|
grid_data[start_pos.y + 1][start_pos.x + 1][0] = 0
|
||
|
print(grid_pos)
|
||
|
print(grid_data)
|
||
|
pasi = 1
|
||
|
player = 1
|
||
|
|
||
|
func deplasare_diagonala_alb():
|
||
|
if grid_pos != start_pos and grid_data[grid_pos.y][grid_pos.x][0] == 0 :
|
||
|
if grid_pos.x == start_pos.x - 1 and grid_pos.y == start_pos.y - 1 or grid_pos.x == start_pos.x - 1 and grid_pos.y == start_pos.y + 1 :
|
||
|
if pasi == 2:
|
||
|
print("trece de primul if")
|
||
|
#marcare noua pozitie a piesei
|
||
|
grid_data[grid_pos.y][grid_pos.x][0] = start_piesa
|
||
|
create_marker(-1, grid_pos * cell_size + Vector2i(cell_size /2, cell_size /2 + 5 ))
|
||
|
#demarcare vechea pozitie a piesei
|
||
|
create_marker(grid_data[start_pos.y][start_pos.x][1], start_pos * cell_size + Vector2i(cell_size /2, cell_size /2) )
|
||
|
grid_data[start_pos.y][start_pos.x][0] = 0
|
||
|
print(grid_pos)
|
||
|
print(grid_data)
|
||
|
pasi = 1
|
||
|
player = 1
|