Cum procesam datele oferite de la tastatura // continuare joc zi anterioara extends Sprite2D var speed = 400 var angular_speed = PI func _process(delta): var direction = 0 if Input.is_action_pressed("ui_left"): direction = -1 if Input.is_action_pressed("ui_right"): direction = 1 rotation += angular_speed * direction * delta var velocity = Vector2.ZERO if Input.is_action_pressed("ui_up"): velocity = Vector2.UP.rotated(rotation) * speed if Input.is_action_pressed("ui_down"): velocity = Vector2.DOWN.rotated(rotation) * speed position += velocity * delta