Update Miscari caracter

This commit is contained in:
Dragos Stefan Cirstian 2024-07-05 12:50:22 +03:00
parent 1d72cd7b53
commit e6c3b827a6

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@ -13,28 +13,3 @@ As we already saw, the var keyword defines a new variable. If you put it at the
We define a local variable named velocity, a 2D vector representing both a direction and a speed. To make the node move forward, we start from the Vector2 classs constant Vector2.UP, a vector pointing up, and rotate it by calling the Vector2 method rotated(). This expression, Vector2.UP.rotated(rotation), is a vector pointing forward relative to our icon. Multiplied by our speed property, it gives us a velocity we can use to move the node forward. We define a local variable named velocity, a 2D vector representing both a direction and a speed. To make the node move forward, we start from the Vector2 classs constant Vector2.UP, a vector pointing up, and rotate it by calling the Vector2 method rotated(). This expression, Vector2.UP.rotated(rotation), is a vector pointing forward relative to our icon. Multiplied by our speed property, it gives us a velocity we can use to move the node forward.
We add velocity * delta to the nodes position to move it. The position itself is of type Vector2, a built-in type in Godot representing a 2D vector. We add velocity * delta to the nodes position to move it. The position itself is of type Vector2, a built-in type in Godot representing a 2D vector.
Ziua 2:
Cum procesam datele oferite de la tastatura // continuare joc zi anterioara:
var speed = 400
var angular_speed = PI
func _process(delta):
var direction = 0
if Input.is_action_pressed("ui_left"):
direction = -1
if Input.is_action_pressed("ui_right"):
direction = 1
rotation += angular_speed * direction * delta
var velocity = Vector2.ZERO
if Input.is_action_pressed("ui_up"):
velocity = Vector2.UP.rotated(rotation) * speed
if Input.is_action_pressed("ui_down"):
velocity = Vector2.DOWN.rotated(rotation) * speed
position += velocity * delta