immersive-home/content/ui/entity/entity.gd
2023-11-11 18:17:25 +01:00

10 lines
240 B
GDScript

extends StaticBody3D
@onready var label: Label3D = $Label
@export var text = "Default"
func set_entity_name(text):
assert(label != null, "Entity has to be added to the scene tree")
label.text = text.replace(".", "\n")
self.text = text