95 lines
3.0 KiB
Plaintext
95 lines
3.0 KiB
Plaintext
[gd_scene load_steps=8 format=3 uid="uid://bsjqdvkt0u87c"]
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[ext_resource type="Script" path="res://content/ui/components/button/button.gd" id="1_74x7g"]
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[ext_resource type="Material" uid="uid://bujy3egn1oqac" path="res://assets/materials/ui_element.material" id="2_h7ln4"]
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[sub_resource type="BoxMesh" id="BoxMesh_jwpm5"]
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resource_local_to_scene = true
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material = ExtResource("2_h7ln4")
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size = Vector3(0.05, 0.02, 0.05)
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_o4j7g"]
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points = PackedVector3Array(-0.025, -0.01, -0.025, -0.025, 0.01, -0.025, 0.025, -0.01, -0.025, -0.025, -0.01, 0.025, -0.025, 0.01, 0.025, 0.025, 0.01, -0.025, 0.025, -0.01, 0.025, 0.025, 0.01, 0.025)
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[sub_resource type="Animation" id="Animation_gvfrg"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("MeshInstance3D:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_iu2ed"]
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resource_name = "down"
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length = 0.2
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, -0.01, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.2)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("MeshInstance3D:mesh:size:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0.02, -0.25, 0, 0.25, 0, 0.01, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.2)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("MeshInstance3D:position:y")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0.005, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.2)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_sbgno"]
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_data = {
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"RESET": SubResource("Animation_gvfrg"),
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"down": SubResource("Animation_iu2ed")
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}
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[node name="Button" type="StaticBody3D" groups=["ui_focus"]]
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script = ExtResource("1_74x7g")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_jwpm5")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("ConvexPolygonShape3D_o4j7g")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_sbgno")
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}
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