immersive-home/app/content/ui/menu/room/views/rooms.gd
2024-05-24 11:02:50 +02:00

108 lines
3.0 KiB
GDScript

extends Node3D
const Room = preload ("res://content/system/house/room/room.tscn")
const RoomsMap = preload ("rooms_map.gd")
@onready var room_button = $Button
@onready var input = $Input
@onready var rooms_map: RoomsMap = $Rooms
@onready var sync_room_button: Button3D = $SyncRoomsButton
@onready var delete_button: Button3D = $DeleteButton
@onready var sync_room_label: Label3D = $SyncRoomsLabel
var editing_room = R.state(false)
func _ready():
R.effect(func(_arg):
if rooms_map.selected_room.value == null:
room_button.label="add"
elif editing_room.value:
room_button.label="save"
else:
room_button.label="edit"
)
R.effect(func(_arg):
input.disabled=editing_room.value == false
)
R.effect(func(_arg):
if rooms_map.selected_room.value == null:
var i=1
while rooms_map.get_room("Room %s" % i) != null:
i += 1
input.text="Room %s" % i
else:
input.text=rooms_map.selected_room.value
)
R.effect(func(_arg):
sync_room_button.visible=editing_room.value
sync_room_label.visible=editing_room.value
sync_room_button.disabled=!editing_room.value
delete_button.visible=rooms_map.selected_room.value != null
delete_button.disabled=rooms_map.selected_room.value == null
)
if !Store.house.is_loaded(): await Store.house.on_loaded
if App.main.meta_scene_manager == null:
remove_child(sync_room_button)
remove_child(sync_room_label)
else:
sync_room_button.on_button_up.connect(func():
App.main.meta_scene_manager.create_scene_anchors()
await get_tree().create_timer(1.0).timeout
var data=MetaTools.spatial_entites.get_corners_and_height()
App.house.editing_room.state_machine.current_state.create_from_corners(data.corners, data.height)
)
delete_button.on_button_up.connect(func():
var selected_room=rooms_map.selected_room
if selected_room.value != null:
App.house.delete_room(selected_room.value)
selected_room.value=null
editing_room.value=false
rooms_map.selectable.value=true
)
room_button.on_button_down.connect(func():
var selected_room=rooms_map.selected_room
if selected_room.value == null:
var room_name=input.text
if rooms_map.get_room(room_name) != null:
EventSystem.notify("Name already taken", EventNotify.Type.WARNING)
return
App.house.create_room(room_name)
App.house.edit_room(room_name)
selected_room.value=room_name
editing_room.value=true
rooms_map.selectable.value=false
else:
editing_room.value=!editing_room.value
rooms_map.selectable.value=!editing_room.value
if editing_room.value == false:
if !App.house.is_valid_room(selected_room.value):
EventSystem.notify("Room was deleted as it had less than 3 corners.", EventNotify.Type.WARNING)
App.house.delete_room(selected_room.value)
selected_room.value=null
return
if selected_room.value != null&&selected_room.value != input.text:
App.house.rename_room(selected_room.value, input.text)
selected_room.value=input.text
App.house.edit_room(null)
else:
App.house.edit_room(selected_room.value)
)