immersive-home/content/ui/menu/room/views/overview.gd
2024-01-24 17:43:44 +01:00

32 lines
601 B
GDScript

extends Node3D
@onready var edit_button = $EditButton
@onready var fix_button = $FixButton
var active = false:
set(value):
if value:
edit_button.label = "save"
fix_button.disabled = true
fix_button.visible = false
else:
edit_button.label = "edit"
fix_button.disabled = false
fix_button.visible = true
active = value
func _ready():
edit_button.on_button_down.connect(func():
if active:
House.body.save_reference()
else:
House.body.edit_reference()
active = !active
)
fix_button.on_button_down.connect(func():
House.body.fix_reference()
active = true
)