22 lines
711 B
GDScript
22 lines
711 B
GDScript
static func get_bounding_box_2d(points) -> Rect2:
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if points.size() == 0:
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return Rect2()
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var min_x = points[0].x
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var min_y = points[0].y
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var max_x = points[0].x
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var max_y = points[0].y
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for i in range(1, points.size()):
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min_x = min(min_x, points[i].x)
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min_y = min(min_y, points[i].y)
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max_x = max(max_x, points[i].x)
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max_y = max(max_y, points[i].y)
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return Rect2(Vector2(min_x, min_y), Vector2(max_x - min_x, max_y - min_y))
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static func resize_bounding_box_2d(bbox: Rect2, target_box: Rect2) -> Transform2D:
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var scale = Vector2(target_box.size.x / bbox.size.x, target_box.size.y / bbox.size.y)
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var offset = target_box.get_center() - bbox.get_center()
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return Transform2D(0, scale, 0, offset) |