immersive-home/content/system/room/room.gd
2023-12-18 23:15:48 +01:00

42 lines
974 B
GDScript

extends Node3D
@onready var wall_corners = $Ceiling/WallCorners
@onready var wall_edges = $Ceiling/WallEdges
@onready var wall_mesh = $WallMesh
@onready var wall_collisions = $WallCollisions
@onready var room_floor = $Floor
@onready var room_ceiling = $Ceiling
@onready var state_machine = $StateMachine
var editable: bool = false:
set(value):
if value:
state_machine.change_to("Edit")
else:
state_machine.change_to("View")
func get_corner(index: int) -> MeshInstance3D:
return wall_corners.get_child(index % wall_corners.get_child_count())
func get_edge(index: int) -> MeshInstance3D:
return wall_edges.get_child(index % wall_edges.get_child_count())
func _save():
return {
"corners": wall_corners.get_children().map(func(corner): return corner.position),
}
func _load(data):
await ready
return
state_machine.change_to("Edit")
for corner in data["corners"]:
state_machine.current_state.add_corner(corner)
state_machine.change_to("View")