16 lines
304 B
GDScript
16 lines
304 B
GDScript
extends AudioStreamPlayer
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var click_sound = preload("res://assets/sound/click.wav")
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var spawn_sound = preload("res://assets/sound/spawn.wav")
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func _ready():
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volume_db = -18
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func play_effect(sound):
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if sound == "click":
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stream = click_sound
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elif sound == "spawn":
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stream = spawn_sound
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play()
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