11 lines
347 B
GDScript
11 lines
347 B
GDScript
extends Node3D
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var sky = preload("res://assets/materials/sky.material")
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var sky_passthrough = preload("res://assets/materials/sky_passthrough.material")
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@export var passthrough: bool = true
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@onready var environment: WorldEnvironment = $WorldEnvironment
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func _ready():
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if passthrough:
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environment.environment.sky.set_material(sky_passthrough) |