immersive-home/app/content/ui/menu/room/views/rooms.tscn
2024-04-29 17:18:15 +02:00

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[gd_scene load_steps=9 format=3 uid="uid://bpta22fahai46"]
[ext_resource type="Script" path="res://content/ui/menu/room/views/rooms.gd" id="1_3a1oa"]
[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="1_y3lty"]
[ext_resource type="Script" path="res://content/ui/menu/room/views/rooms_map.gd" id="2_2t24u"]
[ext_resource type="PackedScene" uid="uid://blrhy2uccrdn4" path="res://content/ui/components/input/input.tscn" id="2_hstw7"]
[ext_resource type="Shader" path="res://content/ui/components/panel/glass.gdshader" id="4_jx6i3"]
[sub_resource type="QuadMesh" id="QuadMesh_ehu5x"]
size = Vector2(0.2, 0.2)
orientation = 1
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dah0r"]
render_priority = -3
shader = ExtResource("4_jx6i3")
shader_parameter/color = Color(1, 1, 1, 0.3)
shader_parameter/border_color = Color(1, 1, 1, 1)
shader_parameter/edge_color = Color(0, 0, 0, 1)
shader_parameter/size = Vector2(0.42, 0.32)
shader_parameter/border_size = 0.001
shader_parameter/border_fade_in = 0.005
shader_parameter/border_fade_out = 0.0
shader_parameter/corner_radius = 0.02
shader_parameter/roughness = 0.3
shader_parameter/grain_amount = 0.02
[sub_resource type="QuadMesh" id="QuadMesh_fq44b"]
size = Vector2(0.42, 0.32)
[node name="Rooms" type="Node3D"]
script = ExtResource("1_3a1oa")
[node name="Rooms" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0.12, -0.16, 0.005)
script = ExtResource("2_2t24u")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Rooms"]
mesh = SubResource("QuadMesh_ehu5x")
[node name="Button" parent="." instance=ExtResource("1_y3lty")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, -0.28, 0)
label = "add"
icon = true
[node name="Input" parent="." instance=ExtResource("2_hstw7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.09, -0.28, 0)
text = "Room 1"
disabled = true
[node name="Background" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 1.06581e-14, 0, -1.06581e-14, 1, 0.21, -0.16, 0)
visible = false
material_override = SubResource("ShaderMaterial_dah0r")
mesh = SubResource("QuadMesh_fq44b")
skeleton = NodePath("../..")