immersive-home/content/ui/components/tabs/tabs.gd
2024-01-23 17:48:13 +01:00

28 lines
567 B
GDScript

extends Node3D
class_name Tabs3D
signal on_select(selected: int)
var selected: Node3D
@export var initial_selected: Node3D
var proxy_group = ProxyGroup.new()
func _ready():
if initial_selected != null:
selected = initial_selected
on_select.emit(selected.get_index())
for option in get_children():
if option is Button3D == false:
continue
var proxy = proxy_group.proxy(func():
return selected == option
, func(value: bool):
if value == true:
selected = option
on_select.emit(selected.get_index())
)
option.external_value = proxy