53 lines
1.5 KiB
GDScript
53 lines
1.5 KiB
GDScript
extends Node3D
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@onready var wall_corners = $Ceiling/WallCorners
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@onready var wall_edges = $Ceiling/WallEdges
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@onready var wall_mesh: MeshInstance3D = $WallMesh
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@onready var ceiling_mesh: MeshInstance3D = $CeilingMesh
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@onready var wall_collisions = $WallCollisions
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@onready var room_floor = $Floor
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@onready var room_ceiling = $Ceiling
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@onready var state_machine = $StateMachine
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var editable: bool = false:
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set(value):
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if !is_node_ready(): await ready
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if value:
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state_machine.change_to("Edit")
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else:
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state_machine.change_to("View")
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func get_corner(index: int) -> MeshInstance3D:
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return wall_corners.get_child(index % wall_corners.get_child_count())
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func get_edge(index: int) -> MeshInstance3D:
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return wall_edges.get_child(index % wall_edges.get_child_count())
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func has_point(point: Vector3) -> bool:
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return get_aabb().has_point(point)
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func remove_corner(index: int):
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get_corner(index).queue_free()
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get_edge(index).queue_free()
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func get_aabb():
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if wall_corners.get_child_count() == 0:
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return AABB()
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var min_pos = wall_corners.get_child(0).position
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var max_pos = wall_corners.get_child(0).position
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for corner in wall_corners.get_children():
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min_pos.x = min(min_pos.x, corner.position.x)
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min_pos.z = min(min_pos.z, corner.position.z)
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max_pos.x = max(max_pos.x, corner.position.x)
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max_pos.z = max(max_pos.z, corner.position.z)
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min_pos.y = room_floor.position.y
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max_pos.y = room_ceiling.position.y
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return AABB(to_global(min_pos), to_global(max_pos) - to_global(min_pos)) |