immersive-home/content/ui/components/input/input.gd
2023-11-23 18:26:09 +01:00

98 lines
2.7 KiB
GDScript

@tool
extends StaticBody3D
var text_handler = preload("res://content/ui/components/input/text_handler.gd").new()
@onready var caret: MeshInstance3D = $Label/Caret
@onready var mesh_box: MeshInstance3D = $Box
@onready var collision: CollisionShape3D = $Collision
@onready var animation: AnimationPlayer = $AnimationPlayer
@onready var label: Label3D = $Label
@export_range(0.1, 2, 0.01, "suffix:m") var width: float = 0.15:
get:
return text_handler.width
set(value):
set_width(value)
@export var text: String:
get:
return text_handler.text
set(value):
text_handler.set_text(value, EventSystem.is_focused(self) == false)
if label != null:
label.text = text_handler.get_display_text()
var keyboard_input: bool = false
func _ready():
text_handler.label = label
text = text
width = width
if Engine.is_editor_hint():
return
EventSystem.on_key_down.connect(func(event):
if EventSystem.is_focused(self) == false:
return
text = EventKey.key_to_string(event.key, event.shift_pressed, text.substr(0, text_handler.caret_position)) + text.substr(text_handler.caret_position, text.length())
caret.position.x = text_handler.get_caret_position()
label.text = text_handler.get_display_text()
)
func _input(event):
if event is InputEventKey && EventSystem.is_focused(self) && event.pressed:
if event.keycode == KEY_F1:
keyboard_input = !keyboard_input
return
if keyboard_input:
text = EventKey.key_to_string(event.keycode, event.shift_pressed, text.substr(0, text_handler.caret_position)) + text.substr(text_handler.caret_position, text.length())
caret.position.x = text_handler.get_caret_position()
func _process(_delta):
if Engine.is_editor_hint():
return
if get_tree().debug_collisions_hint && OS.get_name() != "Android":
_draw_debug_text_gaps()
func set_width(value: float):
text_handler.width = value
if mesh_box == null || collision == null || label == null:
return
mesh_box.mesh.size.x = value
collision.shape.size.x = value
label.position.x = -value / 2 + 0.002
func _on_focus_in(event):
var pos_x = label.to_local(event.ray.get_collision_point()).x
text_handler.update_caret_position(pos_x)
caret.position.x = text_handler.get_caret_position()
caret.show()
animation.play("blink")
func _on_focus_out(_event):
animation.stop()
caret.hide()
func _draw_debug_text_gaps():
if text_handler.gap_offsets == null:
return
for i in range(text_handler.gap_offsets.size()):
var offset = text_handler.gap_offsets[i] - text_handler.gap_offsets[text_handler.char_offset]
DebugDraw3D.draw_line(
label.to_global(Vector3(offset, -0.01, 0)),
label.to_global(Vector3(offset, 0.01, 0)),
Color(1, 0, 0) if i != text_handler.overflow_index else Color(0, 1, 0)
)