32 lines
601 B
GDScript
32 lines
601 B
GDScript
extends Node3D
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@onready var edit_button = $EditButton
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@onready var fix_button = $FixButton
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var active = false:
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set(value):
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if value:
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edit_button.label = "save"
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fix_button.disabled = true
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fix_button.visible = false
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else:
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edit_button.label = "edit"
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fix_button.disabled = false
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fix_button.visible = true
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active = value
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func _ready():
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edit_button.on_button_down.connect(func():
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if active:
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House.body.save_reference()
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else:
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House.body.edit_reference()
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active = !active
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)
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fix_button.on_button_down.connect(func():
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House.body.fix_reference()
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active = true
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)
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