180 lines
4.3 KiB
GDScript
180 lines
4.3 KiB
GDScript
@tool
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extends Node3D
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class_name Slider3D
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@export var min: float = 0.0:
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set(new_value):
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min = new_value
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if value < min: value = min
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if !is_inside_tree(): return
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_update_slider()
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@export var max: float = 1.0:
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set(new_value):
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max = new_value
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if value > max: value = max
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if !is_inside_tree(): return
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_update_slider()
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@export var value: float = 0.2:
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set(new_value):
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value = roundi(clamp(new_value, min, max) / step) * step
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if !is_inside_tree(): return
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label.text = str(value) + " " + label_unit
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if new_value != value: on_value_changed.emit(value)
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_update_slider()
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@export var step: float = 0.01
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@export var show_label: bool = false:
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set(value):
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show_label = value
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if !is_inside_tree(): return
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label.visible = show_label
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@export var label_unit: String = "":
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set(new_value):
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label_unit = new_value
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if !is_inside_tree(): return
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label.text = str(value) + " " + label_unit
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@export var size: Vector3 = Vector3(0.2, 0.01, 0.02): # Warning, units are in cm
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set(value):
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size = value
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if !is_inside_tree(): return
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_update_shape()
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@export var cutout_border: float = 0.02:
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set(value):
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cutout_border = value
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if !is_inside_tree(): return
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_update_shape()
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@export var cutout_depth: float = 0.05:
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set(value):
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cutout_depth = value
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if !is_inside_tree(): return
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_update_shape()
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@onready var outside_rod: CSGBox3D = $Rod/Outside
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@onready var cutout: CSGCombiner3D = $Rod/Cutout
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@onready var cutout_box: CSGBox3D = $Rod/Cutout/Length
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@onready var cutout_end_left: CSGCylinder3D = $Rod/Cutout/EndLeft
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@onready var cutout_end_right: CSGCylinder3D = $Rod/Cutout/EndRight
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@onready var label: Label3D = $Label
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@onready var body_collision_shape: CollisionShape3D = $CollisionBody/CollisionShape3D
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@onready var area_collision_shape: CollisionShape3D = $Area3D/CollisionShape3D
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@onready var slider_knob: MeshInstance3D = $Knob
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signal on_value_changed(value: float)
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var move_plane: Plane
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func _ready():
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Update.props(self, ["value", "show_label", "label_unit"])
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_update_slider()
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_update_shape()
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move_plane = Plane(Vector3.UP, Vector3(0, size.y / 200, 0))
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func _on_press_down(event: EventPointer):
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_handle_press(event)
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func _on_press_move(event: EventPointer):
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_handle_press(event)
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func _on_touch_enter(event: EventTouch):
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_handle_touch(event)
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func _get_slider_min_max():
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var cutout_radius = (size.z - cutout_border * 2) / 2
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return Vector2( - size.x / 2 + cutout_border + cutout_radius, size.x / 2 - cutout_border - cutout_radius) / 100
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func _handle_press(event: EventPointer):
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var ray_pos = event.ray.global_position
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var ray_dir = -event.ray.global_transform.basis.z
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var local_pos = to_local(ray_pos)
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var local_dir = global_transform.basis.inverse() * ray_dir
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var click_pos = move_plane.intersects_ray(local_pos, local_dir)
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if click_pos == null:
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return
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var min_max = _get_slider_min_max()
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var pos_x = clamp(click_pos.x, min_max.x, min_max.y)
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var click_percent = inverse_lerp(min_max.x, min_max.y, pos_x)
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value = lerp(min, max, click_percent)
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func _handle_touch(event: EventTouch):
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var click_pos = to_local(event.fingers[0].area.global_position)
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var min_max = _get_slider_min_max()
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var pos_x = clamp(click_pos.x, min_max.x, min_max.y)
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var click_percent = inverse_lerp(min_max.x, min_max.y, pos_x)
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value = lerp(min, max, click_percent)
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func _update_slider():
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var min_max = _get_slider_min_max()
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var click_percent = inverse_lerp(min, max, value)
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slider_knob.position.x = lerp(min_max.x, min_max.y, click_percent)
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func _update_shape():
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outside_rod.size = size
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body_collision_shape.shape.size = size * 0.01
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area_collision_shape.shape.size = Vector3(size.x, size.y * 2, size.z) * 0.01
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area_collision_shape.position = Vector3(0, size.y, 0) * 0.01
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var cutout_width = size.z - cutout_border * 2
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cutout_box.size = Vector3(
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size.x - cutout_border * 2 - (cutout_width),
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cutout_depth,
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cutout_width
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)
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cutout.position = Vector3(
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0,
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size.y / 2 - cutout_depth / 2 + 0.001,
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0
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)
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cutout_end_left.radius = cutout_box.size.z / 2
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cutout_end_right.radius = cutout_box.size.z / 2
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cutout_end_left.height = cutout_depth
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cutout_end_right.height = cutout_depth
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cutout_end_left.position = Vector3(
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- cutout_box.size.x / 2,
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0,
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0
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)
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cutout_end_right.position = Vector3(
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cutout_box.size.x / 2,
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0,
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0
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)
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label.position = Vector3(
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size.x / 200 + 0.005,
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0,
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0
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)
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