immersive-home/app/content/system/house/room/states/view.gd
2024-04-05 19:29:18 +02:00

49 lines
1.4 KiB
GDScript

extends RoomState
const RoomState = preload ("./room_state.gd")
func _on_enter():
var room_store = Store.house.get_room(room.name)
if room_store == null||room_store.corners.size() < 3:
return
room.wall_mesh.visible = false
room.ceiling_mesh.visible = false
room.wall_mesh.mesh = Room.generate_wall_mesh(room_store)
if room.wall_mesh.mesh == null:
return
room.room_ceiling.position.y = room_store.height
var ceiling_shape = room.room_ceiling.get_node("CollisionShape3D")
var floor_shape = room.room_floor.get_node("CollisionShape3D")
ceiling_shape.disabled = false
floor_shape.disabled = false
room.ceiling_mesh.mesh = Room.generate_ceiling_mesh(room_store)
ceiling_shape.shape = room.ceiling_mesh.mesh.create_trimesh_shape()
floor_shape.shape = room.ceiling_mesh.mesh.create_trimesh_shape()
ceiling_shape.shape.backface_collision = true
var collision = CollisionShape3D.new()
collision.shape = room.wall_mesh.mesh.create_trimesh_shape()
var static_body = StaticBody3D.new()
static_body.set_collision_layer_value(4, true)
static_body.set_collision_layer_value(5, true)
static_body.collision_mask = 0
static_body.add_child(collision)
room.wall_collisions.add_child(static_body)
func _on_leave():
room.room_ceiling.get_node("CollisionShape3D").disabled = true
room.room_floor.get_node("CollisionShape3D").disabled = true
for collision in room.wall_collisions.get_children():
collision.queue_free()
await collision.tree_exited