42 lines
1.3 KiB
GDScript
42 lines
1.3 KiB
GDScript
extends RoomState
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const RoomState = preload("./room_state.gd")
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const walls_mini_material = preload("../walls_mini.tres")
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const walls_material = preload("../walls.tres")
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func _on_enter():
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room.wall_mesh.visible = true
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room.ceiling_mesh.visible = true
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room.wall_mesh.material_override = walls_mini_material
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room.room_ceiling.get_node("CollisionShape3D").disabled = true
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room.room_floor.get_node("CollisionShape3D").disabled = true
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for collision in room.wall_collisions.get_children():
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collision.get_child(0).disabled = true
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for corner in room.wall_corners.get_children():
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corner.get_node("CollisionShape3D").disabled = true
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for edge in room.wall_edges.get_children():
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edge.get_node("CollisionShape3D").disabled = true
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func _on_leave():
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room.wall_mesh.visible = false
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room.ceiling_mesh.visible = false
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room.wall_mesh.material_override = walls_material
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room.room_ceiling.get_node("CollisionShape3D").disabled = false
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room.room_floor.get_node("CollisionShape3D").disabled = false
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for collision in room.wall_collisions.get_children():
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collision.get_child(0).disabled = false
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for corner in room.wall_corners.get_children():
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corner.get_node("CollisionShape3D").disabled = false
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for edge in room.wall_edges.get_children():
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edge.get_node("CollisionShape3D").disabled = false
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