immersive-home/app/lib/stores/store.gd
2024-04-09 17:11:24 +02:00

97 lines
1.9 KiB
GDScript

extends RefCounted
## Abstract class for saving and loading data to and from a file.
const VariantSerializer = preload ("res://lib/utils/variant_serializer.gd")
## Signal emitted when the data is loaded.
signal on_loaded
## Signal emitted when the data is saved.
signal on_saved
var state: RdotStore
var _loaded = false
var _save_path = null
## Returns true if the data has been loaded.
func is_loaded():
return _loaded
## Resets the data to its default state.
func clear():
pass
func sanitizeState(dict=state):
var data = {}
for prop_info in get_property_list():
var key = prop_info.name
if key.begins_with("_")||(prop_info.has("hint_string")&&prop_info.hint_string != ""):
continue
if dict[key] is Dictionary:
data[key] = sanitizeState(dict[key])
else:
data[key] = VariantSerializer.stringify_value(dict[key])
return data
func use_dict(dict: Dictionary, target=state):
for prop_info in get_property_list():
var key = prop_info.name
if key.begins_with("_")||(prop_info.has("hint_string")&&prop_info.hint_string != ""):
continue
if dict.has(key) == false:
continue
if target[key] is Dictionary:
use_dict(dict[key], target[key])
else:
target[key] = dict[key]
func save_local(path=_save_path):
if path == null:
return false
var data = sanitizeState()
var save_file = FileAccess.open(path, FileAccess.WRITE)
if save_file == null:
return false
var json_text = JSON.stringify(data)
save_file.store_line(json_text)
on_saved.emit()
return true
func load_local(path=_save_path):
if path == null:
return false
var save_file = FileAccess.open(path, FileAccess.READ)
# In case that there is no store file yet
if save_file == null:
_loaded = true
on_loaded.emit()
return true
var json_text = save_file.get_as_text()
var save_data = VariantSerializer.parse_value(JSON.parse_string(json_text))
if save_data == null:
return false
use_dict(save_data)
_loaded = true
on_loaded.emit()
return true