133 lines
4.3 KiB
GDScript
133 lines
4.3 KiB
GDScript
extends Entity
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const Entity = preload ("../entity.gd")
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const color_wheel_img := preload ("res://assets/canvas.png")
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@export var color_off = Color(0.23, 0.23, 0.23)
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@export var color_on = Color(1.0, 0.85, 0.0)
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@onready var lightbulb = $Lightbulb
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@onready var slider: Slider3D = $Slider
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@onready var color_wheel = $ColorWheel
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@onready var color_puck = $ColorWheel/Puck
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@onready var modes = $Modes
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@onready var mode_next = $Modes/Next
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@onready var mode_before = $Modes/Previous
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@onready var mode_label = $Modes/Label
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var active = R.state(false)
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var brightness = R.state(0) # 0-255
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var color = R.state(color_on)
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var color_supported = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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super()
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if HomeApi.has_connected() == false:
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await HomeApi.on_connect
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icon.value = "lightbulb"
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var stateInfo = await HomeApi.get_state(entity_id)
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set_state(stateInfo)
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if stateInfo.has("attributes")&&stateInfo["attributes"].has("effect_list")&&stateInfo["attributes"]["effect_list"].size() > 0:
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if stateInfo["attributes"].has("effect")&&stateInfo["attributes"]["effect"] != null:
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mode_label.text = stateInfo["attributes"]["effect"]
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mode_next.on_button_down.connect(func():
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var index=stateInfo["attributes"]["effect_list"].find(stateInfo["attributes"]["effect"])
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if index == - 1:
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index=0
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else:
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index=(index + 1) % stateInfo["attributes"]["effect_list"].size()
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mode_label.text=stateInfo["attributes"]["effect_list"][index]
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HomeApi.set_state(entity_id, "on", {"effect": stateInfo["attributes"]["effect_list"][index]})
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)
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mode_before.on_button_down.connect(func():
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var index=stateInfo["attributes"]["effect_list"].find(stateInfo["attributes"]["effect"])
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if index == - 1:
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index=0
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else:
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index=(index - 1) % stateInfo["attributes"]["effect_list"].size()
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mode_label.text=stateInfo["attributes"]["effect_list"][index]
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HomeApi.set_state(entity_id, "on", {"effect": stateInfo["attributes"]["effect_list"][index]})
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)
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else:
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remove_child(modes)
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if stateInfo.has("attributes")&&stateInfo["attributes"].has("supported_color_modes")&&stateInfo["attributes"]["supported_color_modes"].has("rgb"):
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color_wheel.get_node("Clickable").on_press_down.connect(func(event: EventPointer):
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var target_point=color_wheel.to_local(event.ray.get_collision_point())
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var delta=Vector2(target_point.x, target_point.z) * (1.0 / 0.08)
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if delta.length() > 1:
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delta=delta.normalized()
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var picked_color=color_wheel_img.get_image().get_pixel((delta.x * 0.5 + 0.5) * 1000, (delta.y * 0.5 + 0.5) * 1000)
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color_puck.material_override.albedo_color=picked_color
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color_puck.position=Vector3(target_point.x, color_puck.position.y, target_point.z)
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var attributes={
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"rgb_color": [int(picked_color.r * 255), int(picked_color.g * 255), int(picked_color.b * 255)],
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}
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HomeApi.set_state(entity_id, "on", attributes)
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)
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color_supported = true
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else:
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remove_child(color_wheel)
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await HomeApi.watch_state(entity_id, func(new_state):
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set_state(new_state)
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)
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slider.on_value_changed.connect(func(new_value):
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var value=new_value / 100 * 255
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HomeApi.set_state(entity_id, "on" if active.value else "off", {"brightness": int(value)})
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)
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func set_state(stateInfo):
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if active.value == false&&stateInfo["state"] == "off":
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return
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var attributes = stateInfo["attributes"]
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active.value = stateInfo["state"] == "on"
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if attributes.has("brightness")&&attributes["brightness"] != null:
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brightness.value = attributes["brightness"]
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slider.value = attributes["brightness"] / 255.0 * 100
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if attributes.has("rgb_color")&&attributes["rgb_color"] != null:
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color.value = Color(attributes["rgb_color"][0] / 255.0, attributes["rgb_color"][1] / 255.0, attributes["rgb_color"][2] / 255.0, 1)
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var tween = create_tween()
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var target_color = color_off
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if active.value:
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if brightness.value == null:
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target_color = color.value if color_supported else color_on
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else:
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target_color = color_off.lerp(color.value if color_supported else color_on, brightness.value / 255.0)
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icon_color.value = target_color
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tween.tween_property(lightbulb, "material_override:albedo_color", target_color, 0.3)
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func _on_click(event):
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if event.target == self:
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_toggle()
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func quick_action():
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_toggle()
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func _toggle():
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HomeApi.set_state(entity_id, "off" if active.value else "on")
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