immersive-home/content/main.gd
2023-11-05 15:16:07 +01:00

12 lines
391 B
GDScript

extends Node3D
var sky = preload("res://assets/materials/sky.material")
var sky_passthrough = preload("res://assets/materials/sky_passthrough.material")
@onready var environment: WorldEnvironment = $WorldEnvironment
func _ready():
# In case we're running on the headset, use the passthrough sky
if OS.get_name() == "Android":
environment.environment.sky.set_material(sky_passthrough)