34 lines
771 B
GDScript
34 lines
771 B
GDScript
extends StaticBody3D
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@export var entity_id = "switch.plug_printer_2"
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@onready var sprite: AnimatedSprite3D = $Icon
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var stateInfo = await HomeAdapters.adapter_ws.get_state(entity_id)
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if stateInfo == null:
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return
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if stateInfo["state"] == "on":
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sprite.set_frame(0)
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else:
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sprite.set_frame(1)
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await HomeAdapters.adapter_ws.watch_state(entity_id, func(new_state):
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if new_state["state"] == "on":
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sprite.set_frame(0)
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else:
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sprite.set_frame(1)
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)
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func _on_toggle():
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HomeAdapters.adapter_ws.set_state(entity_id, "off" if sprite.get_frame() == 0 else "on")
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if sprite.get_frame() == 0:
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sprite.set_frame(1)
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else:
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sprite.set_frame(0)
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func _on_request_completed():
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pass
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