217 lines
5.9 KiB
GDScript
217 lines
5.9 KiB
GDScript
extends Node
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## Emitted when the WebXR primary is changed (either by the user or auto detected).
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signal webxr_primary_changed (value)
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enum WebXRPrimary {
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AUTO,
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THUMBSTICK,
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TRACKPAD,
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}
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@export_group("Input")
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## User setting for snap-turn
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@export var snap_turning : bool = true
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## User setting for y axis dead zone
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@export var y_axis_dead_zone : float = 0.1
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## User setting for y axis dead zone
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@export var x_axis_dead_zone : float = 0.2
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@export_group("Player")
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## User setting for player height
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@export var player_height : float = 1.85: set = set_player_height
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@export_group("WebXR")
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## User setting for WebXR primary
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@export var webxr_primary : WebXRPrimary = WebXRPrimary.AUTO: set = set_webxr_primary
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## Settings file name to persist user settings
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var settings_file_name : String = "user://xtools_user_settings.json"
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## Records the first input to generate input (thumbstick or trackpad).
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var webxr_auto_primary := 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# var webxr_interface = XRServer.find_interface("WebXR")
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# if webxr_interface:
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# XRServer.tracker_added.connect(self._on_webxr_tracker_added)
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_load()
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## Reset to default values
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func reset_to_defaults() -> void:
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# Reset to defaults.
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# Where applicable we obtain our project settings
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snap_turning = XRTools.get_default_snap_turning()
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y_axis_dead_zone = XRTools.get_y_axis_dead_zone()
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x_axis_dead_zone = XRTools.get_x_axis_dead_zone()
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player_height = XRTools.get_player_standard_height()
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webxr_primary = WebXRPrimary.AUTO
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webxr_auto_primary = 0
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## Set the player height property
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func set_player_height(new_value : float) -> void:
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player_height = clamp(new_value, 1.0, 2.5)
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## Set the WebXR primary
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func set_webxr_primary(new_value : WebXRPrimary) -> void:
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webxr_primary = new_value
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if webxr_primary == WebXRPrimary.AUTO:
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if webxr_auto_primary == 0:
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# Don't emit the signal yet, wait until we detect which to use.
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pass
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else:
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webxr_primary_changed.emit(webxr_auto_primary)
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else:
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webxr_primary_changed.emit(webxr_primary)
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## Gets the WebXR primary (taking into account auto detection).
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func get_real_webxr_primary() -> WebXRPrimary:
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if webxr_primary == WebXRPrimary.AUTO:
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return webxr_auto_primary
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return webxr_primary
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## Save the settings to file
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func save() -> void:
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# Convert the settings to a dictionary
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var settings := {
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"input" : {
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"default_snap_turning" : snap_turning,
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"y_axis_dead_zone" : y_axis_dead_zone,
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"x_axis_dead_zone" : x_axis_dead_zone
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},
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"player" : {
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"height" : player_height
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},
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"webxr" : {
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"webxr_primary" : webxr_primary,
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}
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}
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# Convert the settings dictionary to text
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var settings_text := JSON.stringify(settings)
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# Attempt to open the settings file for writing
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var file := FileAccess.open(settings_file_name, FileAccess.WRITE)
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if not file:
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push_warning("Unable to write to %s" % settings_file_name)
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return
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# Write the settings text to the file
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file.store_line(settings_text)
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file.close()
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## Get the action associated with a WebXR primary choice
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static func get_webxr_primary_action(primary : WebXRPrimary) -> String:
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match primary:
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WebXRPrimary.THUMBSTICK:
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return "thumbstick"
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WebXRPrimary.TRACKPAD:
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return "trackpad"
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_:
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return "auto"
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## Load the settings from file
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func _load() -> void:
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# First reset our values
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reset_to_defaults()
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# Skip if no settings file found
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if !FileAccess.file_exists(settings_file_name):
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return
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# Attempt to open the settings file for reading
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var file := FileAccess.open(settings_file_name, FileAccess.READ)
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if not file:
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push_warning("Unable to read from %s" % settings_file_name)
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return
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# Read the settings text
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var settings_text := file.get_as_text()
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file.close()
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# Parse the settings text and verify it's a dictionary
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var settings_raw = JSON.parse_string(settings_text)
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if typeof(settings_raw) != TYPE_DICTIONARY:
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push_warning("Settings file %s is corrupt" % settings_file_name)
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return
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# Parse our input settings
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var settings : Dictionary = settings_raw
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if settings.has("input"):
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var input : Dictionary = settings["input"]
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if input.has("default_snap_turning"):
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snap_turning = input["default_snap_turning"]
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if input.has("y_axis_dead_zone"):
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y_axis_dead_zone = input["y_axis_dead_zone"]
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if input.has("x_axis_dead_zone"):
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x_axis_dead_zone = input["x_axis_dead_zone"]
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# Parse our player settings
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if settings.has("player"):
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var player : Dictionary = settings["player"]
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if player.has("height"):
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player_height = player["height"]
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# Parse our WebXR settings
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if settings.has("webxr"):
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var webxr : Dictionary = settings["webxr"]
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if webxr.has("webxr_primary"):
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webxr_primary = webxr["webxr_primary"]
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## Used to connect to tracker events when using WebXR.
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func _on_webxr_tracker_added(tracker_name: StringName, _type: int) -> void:
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if tracker_name == &"left_hand" or tracker_name == &"right_hand":
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var tracker := XRServer.get_tracker(tracker_name)
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tracker.input_vector2_changed.connect(self._on_webxr_vector2_changed)
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## Used to auto detect which "primary" input gets used first.
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func _on_webxr_vector2_changed(name: String, _vector: Vector2) -> void:
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if webxr_auto_primary == 0:
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if name == "thumbstick":
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webxr_auto_primary = WebXRPrimary.THUMBSTICK
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elif name == "trackpad":
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webxr_auto_primary = WebXRPrimary.TRACKPAD
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if webxr_auto_primary != 0:
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# Let the developer know which one is chosen.
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webxr_primary_changed.emit(webxr_auto_primary)
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## Helper function to remap input vector with deadzone values
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func get_adjusted_vector2(p_controller, p_input_action):
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var vector = Vector2.ZERO
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var original_vector = p_controller.get_vector2(p_input_action)
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if abs(original_vector.y) > y_axis_dead_zone:
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vector.y = remap(abs(original_vector.y), y_axis_dead_zone, 1, 0, 1)
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if original_vector.y < 0:
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vector.y *= -1
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if abs(original_vector.x) > x_axis_dead_zone:
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vector.x = remap(abs(original_vector.x), x_axis_dead_zone, 1, 0, 1)
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if original_vector.x < 0:
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vector.x *= -1
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return vector
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