immersive-home/app/content/system/raycast/raycast.gd
2024-05-09 12:40:41 +02:00

62 lines
1.8 KiB
GDScript

extends RayCast3D
const Pointer = preload ("res://lib/utils/pointer/pointer.gd")
const Initiator = preload ("res://lib/utils/pointer/initiator.gd")
@onready var cursor: Node3D = $Cursor
@onready var decal: Decal = $Decal
@export var is_right: bool = true
@export var with_decal: bool = false
@onready var pointer: Pointer
@onready var visual_ray: MeshInstance3D = $Ray
var _event_type_map = {
"trigger_click": Initiator.EventType.TRIGGER,
"grip_click": Initiator.EventType.GRIP,
}
func _ready():
var initiator = Initiator.new()
initiator.type = Initiator.Type.CONTROLLER_RIGHT if is_right else Initiator.Type.CONTROLLER_LEFT
initiator.node = get_parent()
assert(get_parent() is XRController3D, "Parent must be XRController3D")
pointer = Pointer.new(initiator, self)
add_child(pointer)
get_parent().button_pressed.connect(func(button: String):
if _event_type_map.has(button):
pointer.pressed(_event_type_map[button])
)
get_parent().button_released.connect(func(button: String):
if _event_type_map.has(button):
pointer.released(_event_type_map[button])
)
func _physics_process(_delta):
_handle_cursor()
func _handle_cursor():
var collider = get_collider()
var distance = get_collision_point().distance_to(global_position)
if collider == null:
cursor.visible = false
visual_ray.visible = true
visual_ray.scale.y = 1
if with_decal: decal.visible = true
return
if distance < 0.15:
visual_ray.visible = false
else:
visual_ray.visible = true
visual_ray.scale.y = clamp(distance * 2 - 0.1, 0.15, 1)
cursor.visible = true
decal.visible = false
cursor.global_transform.origin = get_collision_point() + get_collision_normal() * 0.001 # offset to avoid z-fighting
cursor.global_transform.basis = Basis.looking_at(get_collision_normal(), Vector3.UP)