30 lines
794 B
GDScript
30 lines
794 B
GDScript
extends StaticBody3D
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@export var entity_id = "sensor.sun_next_dawn"
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@onready var label: Label3D = $Label
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var stateInfo = await HomeApi.get_state(entity_id)
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set_text(stateInfo)
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await HomeApi.watch_state(entity_id, func(new_state):
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set_text(new_state)
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)
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func set_text(stateInfo):
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var text = stateInfo["state"]
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if stateInfo["attributes"]["friendly_name"] != null:
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text = stateInfo["attributes"]["friendly_name"] + "\n" + text
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if stateInfo["attributes"].has("unit_of_measurement") && stateInfo["attributes"]["unit_of_measurement"] != null:
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text += " " + stateInfo["attributes"]["unit_of_measurement"]
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label.text = text
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func _save():
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return {
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"transform": transform,
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"entity_id": entity_id
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} |