immersive-home/addons/godot-xr-tools/materials/highlight.tres
2023-10-22 23:01:06 +02:00

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[gd_resource type="ShaderMaterial" load_steps=7 format=3 uid="uid://dyuaw57o8y3i"]
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_nl6jr"]
parameter_name = "Color"
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_8dcmn"]
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(0.5, 0.5, 0.5)]
operator = 2
[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_2331j"]
constant = 0.1
[sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_tghd5"]
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_wy3ip"]
operator = 2
[sub_resource type="VisualShader" id="VisualShader_wb0u4"]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
uniform vec4 Color : source_color;
void fragment() {
// ColorParameter:2
vec4 n_out2p0 = Color;
// FloatConstant:4
float n_out4p0 = 0.100000;
// VectorOp:3
vec3 n_out3p0 = vec3(n_out2p0.xyz) * vec3(n_out4p0);
// Fresnel:5
float n_in5p3 = 1.00000;
float n_out5p0 = pow(1.0 - clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in5p3);
// VectorOp:6
vec3 n_out6p0 = vec3(n_out2p0.xyz) * vec3(n_out5p0);
// Output:0
ALBEDO = n_out3p0;
EMISSION = n_out6p0;
}
"
nodes/fragment/0/position = Vector2(660, 60)
nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_nl6jr")
nodes/fragment/2/position = Vector2(40, 40)
nodes/fragment/3/node = SubResource("VisualShaderNodeVectorOp_8dcmn")
nodes/fragment/3/position = Vector2(360, 60)
nodes/fragment/4/node = SubResource("VisualShaderNodeFloatConstant_2331j")
nodes/fragment/4/position = Vector2(20, 180)
nodes/fragment/5/node = SubResource("VisualShaderNodeFresnel_tghd5")
nodes/fragment/5/position = Vector2(40, 340)
nodes/fragment/6/node = SubResource("VisualShaderNodeVectorOp_wy3ip")
nodes/fragment/6/position = Vector2(360, 220)
nodes/fragment/connections = PackedInt32Array(2, 0, 3, 0, 3, 0, 0, 0, 4, 0, 3, 1, 2, 0, 6, 0, 5, 0, 6, 1, 6, 0, 0, 5)
[resource]
render_priority = 0
shader = SubResource("VisualShader_wb0u4")
shader_parameter/Color = Color(0.301961, 0.392157, 0.988235, 1)