92 lines
1.5 KiB
GDScript
92 lines
1.5 KiB
GDScript
@tool
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extends StaticBody3D
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class_name Button3D
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signal on_button_down()
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signal on_button_up()
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const IconFont = preload("res://assets/icons/icons.tres")
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@onready var label_node: Label3D = $Label
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@export var label: String = "":
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set(value):
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label = value
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if label_node == null:
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return
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label_node.text = value
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@export var icon: bool = false:
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set(value):
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icon = value
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if label_node == null:
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return
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if value:
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label_node.font = IconFont
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label_node.font_size = 48
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label_node.width = 1000
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label_node.autowrap_mode = TextServer.AUTOWRAP_OFF
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@export var toggleable: bool = false
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@export var disabled: bool = false
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@export var external_state: bool = false
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@export var initial_active: bool = false
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var active: bool = false :
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set(value):
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animation_player.stop()
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if value == active:
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return
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active = value
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if active:
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animation_player.play("down")
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else:
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animation_player.play_backwards("down")
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@onready var animation_player: AnimationPlayer = $AnimationPlayer
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func _ready():
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label = label
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icon = icon
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if initial_active:
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active = true
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func _on_press_down(event):
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if disabled:
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event.bubbling = false
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return
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AudioPlayer.play_effect("click")
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if external_state || toggleable:
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return
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active = true
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on_button_down.emit()
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func _on_press_up(event):
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if disabled:
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event.bubbling = false
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return
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if external_state:
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return
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if toggleable:
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active = !active
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if active:
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on_button_down.emit()
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else:
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on_button_up.emit()
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else:
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active = false
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on_button_up.emit()
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