86 lines
1.7 KiB
GDScript
86 lines
1.7 KiB
GDScript
extends Node3D
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const Entity = preload ("res://content/entities/entity.gd")
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@onready var trash_bin = $trash_bin
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@onready var bin_area = $trash_bin/Area3D
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@onready var delete_sound = $DeleteSound
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@onready var animation = $AnimationPlayer
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var to_delete = []
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var trash_bin_visible: bool = true:
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set(value):
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if trash_bin_visible == value:
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return
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if value:
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add_child(trash_bin)
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else:
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if animation.is_playing():
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await animation.animation_finished
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remove_child(trash_bin)
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trash_bin_visible = value
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var trash_bin_large: bool = false:
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set(value):
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if trash_bin_large == value:
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return
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if value:
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animation.play("add_trashbin")
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else:
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animation.play_backwards("add_trashbin")
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trash_bin_large = value
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func _ready():
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trash_bin_visible = false
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EventSystem.on_grab_down.connect(func(event: EventPointer):
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trash_bin_visible=_get_entity(event.target) != null
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)
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EventSystem.on_grab_move.connect(func(event):
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if !trash_bin_visible:
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return
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var entity=_get_entity(event.target)
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if entity is Entity&&bin_area.overlaps_body(entity):
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if !to_delete.has(entity):
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to_delete.append(entity)
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trash_bin_large=true
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else:
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to_delete.erase(entity)
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trash_bin_large=false
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)
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EventSystem.on_grab_up.connect(func(_event: EventPointer):
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if !trash_bin_visible:
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return
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if to_delete.size() > 0:
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delete_sound.play()
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for entity in to_delete:
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entity.get_parent().remove_child(entity)
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entity.queue_free()
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to_delete.clear()
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trash_bin_large=false
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trash_bin_visible=false
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App.house.save_all_entities()
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)
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func _get_entity(node: Node):
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if node is Entity:
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return node
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if node.get_parent() == null:
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return null
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return _get_entity(node.get_parent()) |