immersive-home/app/content/entities/camera/camera.gd

126 lines
2.9 KiB
GDScript

extends Entity
const Entity = preload ("../entity.gd")
@export var view_width = 0.15
@onready var view = $View
@onready var http_request = $HTTPRequest
@onready var mesh = $MeshInstance3D
@onready var refresh_timer = $RefreshTimer
@onready var settings = $Settings
var cam_active = R.state(false)
var cam_fps = R.state(10)
# Called when the node enters the scene tree for the first time.
func _ready():
super()
R.effect(func(_arg):
refresh_timer.wait_time=1.0 / cam_fps.value
)
remove_child(settings)
R.effect(func(_arg):
if show_settings.value:
add_child(settings)
elif settings.is_inside_tree():
remove_child(settings)
camera_follower.reset()
App.house.save_all_entities()
)
R.effect(func(_arg):
if cam_active.value:
refresh_timer.start()
else:
refresh_timer.stop()
)
icon.value = "photo_camera"
var stateInfo = await HomeApi.get_state(entity_id)
set_state(stateInfo)
await HomeApi.watch_state(entity_id, func(new_state):
set_state(new_state)
)
func set_state(stateInfo):
if stateInfo == null:
view.texture = null
mesh.visible = true
return
var state = stateInfo["state"]
if state == "unavailable":
view.texture = null
mesh.visible = true
return
if stateInfo["attributes"].has("entity_picture"):
var url = stateInfo["attributes"]["entity_picture"]
load_image(url)
refresh_timer.timeout.disconnect(load_image.bind(url))
refresh_timer.timeout.connect(load_image.bind(url))
func load_image(url: String):
http_request.request("http://192.168.33.33:8123" + url)
var result = await http_request.request_completed
if result[0] != HTTPRequest.RESULT_SUCCESS:
print("Error loading image: ", result[0], " ", result[1])
return
var headers = Array(result[2]).reduce(func(acc, header):
var pair=header.split(":")
acc[pair[0]]=pair[1].trim_prefix(" ").trim_suffix(" ")
return acc
, {})
var content_type = headers["Content-Type"] if headers.has("Content-Type") else "image/png"
var image = Image.new()
var error
match content_type:
"image/png":
error = image.load_png_from_buffer(result[3])
"image/jpeg":
error = image.load_jpg_from_buffer(result[3])
"image/gif":
error = image.load_gif_from_buffer(result[3])
"image/bmp":
error = image.load_bmp_from_buffer(result[3])
"image/webp":
error = image.load_webp_from_buffer(result[3])
_:
print("Unsupported content type: ", content_type, " for image: ", url)
cam_active.value = false
return
if error != OK:
print("Error loading image: ", error)
return
var pixel_size = view_width / image.get_size().x
var texture = ImageTexture.create_from_image(image)
view.texture = texture
view.pixel_size = pixel_size
mesh.visible = false
func get_options():
return {
"cam_active": cam_active.value,
"cam_fps": cam_fps.value,
}
func set_options(options):
if options.has("cam_active"): cam_active.value = options["cam_active"]
if options.has("cam_fps"): cam_fps.value = options["cam_fps"]