immersive-home/content/model.gd
2023-11-05 15:16:07 +01:00

24 lines
588 B
GDScript

extends Node3D
@onready var _controller := XRHelpers.get_xr_controller(self)
@export var light: StaticBody3D
# Called when the node enters the scene tree for the first time.
func _ready():
_controller.button_pressed.connect(self._on_button_pressed)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_button_pressed(button):
print("right: ", button)
if button != "trigger_click":
return
if light == null:
return
# set light position to controller position
light.transform.origin = _controller.transform.origin