immersive-home/addons/godot-xr-tools/hands/scenes/highpoly/left_physics_tac_glove.tscn
2023-10-16 19:10:20 +02:00

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[gd_scene load_steps=14 format=3 uid="uid://ddsj74hpt1kgb"]
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[ext_resource type="PackedScene" uid="uid://the6y7swe6j0" path="res://addons/godot-xr-tools/hands/animations/left/AnimationPlayer.tscn" id="2"]
[ext_resource type="AnimationNodeBlendTree" uid="uid://dl8yf7ipqotd1" path="res://addons/godot-xr-tools/hands/animations/left/hand_blend_tree.tres" id="3"]
[ext_resource type="Resource" uid="uid://dertgu7k8alls" path="res://addons/godot-xr-tools/hands/poses/pose_default_left.tres" id="3_rnhp7"]
[ext_resource type="Material" uid="uid://dy4ya7w0k18ds" path="res://addons/godot-xr-tools/hands/materials/glove_caucasian_dark_camo.material" id="4"]
[ext_resource type="Script" path="res://addons/godot-xr-tools/hands/hand_physics_bone.gd" id="5"]
[ext_resource type="Script" path="res://addons/godot-xr-tools/hands/physics_hand.gd" id="6"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_mq2ds"]
animation = &"Grip"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_yqx3r"]
animation = &"Grip"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_o3ato"]
filter_enabled = true
filters = ["Armature/Skeleton3D:Little_Distal_L", "Armature/Skeleton3D:Little_Intermediate_L", "Armature/Skeleton3D:Little_Metacarpal_L", "Armature/Skeleton3D:Little_Proximal_L", "Armature/Skeleton3D:Middle_Distal_L", "Armature/Skeleton3D:Middle_Intermediate_L", "Armature/Skeleton3D:Middle_Metacarpal_L", "Armature/Skeleton3D:Middle_Proximal_L", "Armature/Skeleton3D:Ring_Distal_L", "Armature/Skeleton3D:Ring_Intermediate_L", "Armature/Skeleton3D:Ring_Metacarpal_L", "Armature/Skeleton3D:Ring_Proximal_L", "Armature/Skeleton3D:Thumb_Distal_L", "Armature/Skeleton3D:Thumb_Metacarpal_L", "Armature/Skeleton3D:Thumb_Proximal_L", "Armature/Skeleton:Little_Distal_L", "Armature/Skeleton:Little_Intermediate_L", "Armature/Skeleton:Little_Proximal_L", "Armature/Skeleton:Middle_Distal_L", "Armature/Skeleton:Middle_Intermediate_L", "Armature/Skeleton:Middle_Proximal_L", "Armature/Skeleton:Ring_Distal_L", "Armature/Skeleton:Ring_Intermediate_L", "Armature/Skeleton:Ring_Proximal_L", "Armature/Skeleton:Thumb_Distal_L", "Armature/Skeleton:Thumb_Proximal_L"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2ih7n"]
animation = &"Grip 5"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_02eq5"]
filter_enabled = true
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graph_offset = Vector2(-536, 11)
nodes/ClosedHand1/node = SubResource("AnimationNodeAnimation_mq2ds")
nodes/ClosedHand1/position = Vector2(-600, 300)
nodes/ClosedHand2/node = SubResource("AnimationNodeAnimation_yqx3r")
nodes/ClosedHand2/position = Vector2(-360, 300)
nodes/Grip/node = SubResource("AnimationNodeBlend2_o3ato")
nodes/Grip/position = Vector2(0, 20)
nodes/OpenHand/node = SubResource("AnimationNodeAnimation_2ih7n")
nodes/OpenHand/position = Vector2(-600, 100)
nodes/Trigger/node = SubResource("AnimationNodeBlend2_02eq5")
nodes/Trigger/position = Vector2(-360, 20)
node_connections = [&"output", 0, &"Grip", &"Grip", 0, &"Trigger", &"Grip", 1, &"ClosedHand2", &"Trigger", 0, &"OpenHand", &"Trigger", 1, &"ClosedHand1"]
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script = ExtResource("6")
bone_group = "LeftHand"
hand_blend_tree = ExtResource("3")
default_pose = ExtResource("3_rnhp7")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.03, -0.05, 0.15)
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bones/1/rotation = Quaternion(0.323537, -2.56577e-05, -0.0272204, 0.945824)
bones/2/rotation = Quaternion(-0.0904441, -0.0415175, -0.166293, 0.981042)
bones/3/rotation = Quaternion(-0.0466199, 0.020971, 0.0103276, 0.998639)
bones/5/rotation = Quaternion(-0.00128455, -0.0116081, -0.0168259, 0.99979)
bones/6/rotation = Quaternion(0.102925, -0.00993208, -0.00794417, 0.994608)
bones/7/rotation = Quaternion(-0.012859, -0.0236108, -0.323258, 0.945929)
bones/8/rotation = Quaternion(0.0120575, -0.00929194, -0.247472, 0.968775)
bones/10/rotation = Quaternion(-0.0357539, -0.000400032, 0.00636764, 0.99934)
bones/11/rotation = Quaternion(-0.00264964, -0.00114471, -0.125992, 0.992027)
bones/12/rotation = Quaternion(0.0394225, 0.00193393, -0.228074, 0.972843)
bones/13/rotation = Quaternion(-0.0123395, -0.00881294, -0.280669, 0.959685)
bones/15/rotation = Quaternion(-0.0702656, 0.0101908, -0.0243307, 0.99718)
bones/16/rotation = Quaternion(-0.0320634, -0.00223624, -0.0686366, 0.997124)
bones/17/rotation = Quaternion(0.0253452, 0.00812462, -0.249005, 0.968136)
bones/18/rotation = Quaternion(0.00252232, 0.00788073, -0.243204, 0.96994)
bones/20/rotation = Quaternion(-0.0917369, 0.0203027, -0.010183, 0.995524)
bones/21/rotation = Quaternion(-0.0625182, -0.00022572, -0.115393, 0.991351)
bones/22/rotation = Quaternion(0.0585786, 0.0216483, -0.269905, 0.96086)
bones/23/rotation = Quaternion(0.00687177, -0.00357275, -0.211953, 0.977249)
[node name="mesh_Glove_L" parent="Hand_Glove_L/Armature/Skeleton3D" index="0"]
surface_material_override/0 = ExtResource("4")
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transform = Transform3D(1, -1.83077e-05, 1.52659e-08, 1.52668e-08, 0.00166774, 0.999999, -1.83077e-05, -0.999999, 0.00166774, 3.86425e-08, -1.86975e-05, 0.0271756)
bone_name = "Wrist_L"
bone_idx = 0
script = ExtResource("5")
width_ratio = 0.8
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transform = Transform3D(0.998519, 0.0514604, -0.0176509, -0.017651, 0.613335, 0.789626, 0.0514604, -0.788145, 0.613335, 0.00999954, 0.0200266, 3.59323e-05)
bone_name = "Thumb_Metacarpal_L"
bone_idx = 1
script = ExtResource("5")
length = 0.05
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transform = Transform3D(0.921479, 0.383958, -0.0587628, -0.124052, 0.434264, 0.892203, 0.368087, -0.814856, 0.447796, 0.012311, 0.0475754, -0.0353648)
bone_name = "Thumb_Proximal_L"
bone_idx = 2
script = ExtResource("5")
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transform = Transform3D(0.930159, 0.366844, 0.0151708, -0.154037, 0.352396, 0.923087, 0.333283, -0.860954, 0.384292, 0.028494, 0.0658787, -0.0697092)
bone_name = "Thumb_Distal_L"
bone_idx = 3
script = ExtResource("5")
length = 0.02
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transform = Transform3D(0.999165, 0.0336562, -0.0231681, 0.0231985, -0.00051113, 0.999731, 0.0336353, -0.999433, -0.00129147, -0.0100005, 0.0224317, 3.59286e-05)
bone_name = "Index_Metacarpal_L"
bone_idx = 5
script = ExtResource("5")
length = 0.08
width_ratio = 0.2
[node name="BoneIndexProximal" type="BoneAttachment3D" parent="Hand_Glove_L/Armature/Skeleton3D" index="6"]
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bone_name = "Index_Proximal_L"
bone_idx = 6
script = ExtResource("5")
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bone_name = "Index_Intermediate_L"
bone_idx = 7
script = ExtResource("5")
length = 0.025
bone_group = "IndexFinger"
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transform = Transform3D(0.356468, 0.927111, -0.115741, -0.109286, 0.164404, 0.98032, 0.927894, -0.336804, 0.159925, 0.0145038, 0.035779, -0.140869)
bone_name = "Index_Distal_L"
bone_idx = 8
script = ExtResource("5")
length = 0.02
bone_group = "IndexFinger"
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bone_name = "Middle_Metacarpal_L"
bone_idx = 10
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width_ratio = 0.2
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bone_idx = 11
script = ExtResource("5")
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transform = Transform3D(0.764922, 0.643161, -0.0351718, 0.0290327, 0.0201225, 0.999376, 0.643468, -0.765466, -0.00328059, -0.000328456, -0.00532286, -0.123817)
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bone_idx = 12
script = ExtResource("5")
length = 0.025
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transform = Transform3D(0.297115, 0.95453, -0.0243818, 0.0374454, 0.0138673, 0.999202, 0.954107, -0.297791, -0.0316226, 0.0205207, -0.00467056, -0.148631)
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script = ExtResource("5")
length = 0.02
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width_ratio = 0.2
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bone_idx = 20
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width_ratio = 0.18
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bone_name = "Little_Distal_L"
bone_idx = 23
script = ExtResource("5")
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[node name="AnimationPlayer" parent="Hand_Glove_L" instance=ExtResource("2")]
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource("AnimationNodeBlendTree_yo480")
anim_player = NodePath("../Hand_Glove_L/AnimationPlayer")
active = true
parameters/Grip/blend_amount = 0
parameters/Trigger/blend_amount = 0
[editable path="Hand_Glove_L"]